Sharing links

Just thought I’d take a minute to point out a couple of websites that I didn’t know about, and you may or may not either. Firstly, is Raph Koster’s. Sure he’s had like three other blogs, but he seems intent on keeping this one updated. Seriously. He’s even posted LiveJournal-esque quiz answers and poetry. But I’m sure we’ll all be better for it in some way. (If you haven’t read his book, A Theory of Fun, you’re really missing out.)

Another is one that’s been around a short while is that of Tom Buscaglia, which the author admits will be updated sporadically. He’s not a developer, but an attorney who deals in video game law. He’s even given himself the subtitle “The Game Attorney.” Want cool points for an attorney? He’s even part of a clan. He’s shown himself to be rather unafraid about the industry. He’s pointed out developers by name for being dicks. He’s lamented the fact that ‘we’ (gamers) have lost Gaming to big business and can only save it via indie games. And while many hesitantly touch on unionization, he grapples the subject unapologetically with:

So, I gotta wonder…why is there so much hostility toward even discussing the idea of some of the bigger studios becoming union shops?

I have a few ideas…possibly it is snoberism. Being in a union is considered working class and most developers consider themselves to be “above” that. Though it is difficult for me to see much of a difference between making chevies on an assembly line and making Madden 2007 on an assembly line. Sure I get it for small creative teams. But not for a line workers and they are the ones getting screwed the most, with the least power, at a time in their careers when they are most vulnerable.

Too bad that senior developers don’t take a bit more responsibility for those on the lower tiers of the industry. I suspect that if Will Wright asked management at EA to please treat those working on his SIMS games a little better, EA would do it. Especially if Will said that if they did not he’d take his next game to Midway!

The Game Attorney is so hippo.

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A novel abortion and Jeff Freeman.

There’s this tricky thing about time, it doesn’t stop for one second. In fact, in order to make good use of time, you have to take time to make plans about time management. It’s insane, quite frankly. And I’m horrible at making good use of time. So, I’m quitting NaNoWriMo. After the first two days and three thousand words, I was feeling pretty good about it. Then I got in this beta for a forthcoming MMORPG, and decided to try it for three days. I mean, I could always make up the time by pulling all-day sessions on my days off of work, right?

Well, that MMORPG, like virtually all MMORPGs I’ve tried, did nothing for me. S’shame, really. (I’d like to see someone take note of Jeff Freeman’s ideas, which you can read via Ole Bald Angus, here. Though, now that Freeman is “Lead Game Play Designer” on Star Wars Galaxies, maybe a few more folks will listen to him. More on him in a sec.)

The point here is that I’m thinking that this time novel-writing and particularly MMORPGing, would have been better spent programming. So I’m going to do more of that.

I mean, after over a week of not doing it, I probably couldn’t even program pong efficiently. I’d end up having to google something. (Okay, bit of a stretch, but still.) As much as I want to take on a large project, but first I think I first want to do something small and fun that gives instant results to warm the brain back up.

I’m thinking overhead free-roaming shooter. I love spilling zombie guts.

Though on Mr. Freeman becoming LGPD, kudos to him. Despite his insistence “So don’t get the crazy notion that I’m “in charge” here. “The Man” is a many-headed beast called Management. I just try to help it make good decisions. With regard to game mechanics, it even lets me decide, sometimes.” He should remember the wise words of my crazy pal Eddie. To be The Man, you must beat The Man! Wooo!

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A story from the Montreal Games Summit

Found a great post via Jurie of Intelligent Artifice. (Who got it via Robin of gewgaw.)

It’s a recap of an incident at the Montreal Games Summit as blogged by Kim Pallister, a Microsoft employee of who-knows-what-type. Allow me to repost part of his blog, including the heavy French accent that somehow drives the point home.

“You talk about de need for critical acclaim. And you talk about de need for de big boodget. Der is a painting in France called de monah-leesah. It is famous. It might be very expensif too, if you can buy it, but you can’t buy it.”

Then he pulls out a peice of loose leaf paper from his pocket and unfolds it, holding it up in front of 600+ people, to show a cartoon drawing. Noticably choked up, he says, “Dis is a picture dat my son drawed for me. This drawing makes me cry, and de monah leesah doesn’t effect me one damn bit”.

Do yourself the favor of reading his post, here. I love blogs. Without’em we’d never hear these gems.

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