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The Podcast II.

So, that’s over with. Game Industry News (GIN) didn’t last as long as I’d like, but, few good things ever do last as good as you want them to, y’know? I wasn’t able to put the time into writing it that I wanted, or try some of the other methods of distribution, so rather than throw time into something I didn’t feel I could do justice, I backed out. Justin, the host, didn’t feel like keeping it up, so he backed out as well. Dude’s doing two jobs and another podcast right now (the awesome Gamer’s Garage,) so I can’t imagine it was too painful for him.

That said, I did write a goodbye that the slack bastard (I kid, I kid; I love the guy, he knows that,) never got around to recording, so I thought I’d post it here. (Seriously, it’s not like there was a huge following, so it’s no big deal.) I wrote the majority of them “as him,” so to speak, so here it is:

Welcome to the Game Industry Newscast for this Friday, August fifth, I’m Justin, and it’s last call.

We’ve had fifty-nine weekday micropodcasts cataloging the day’s game industry news over three months time. The most-listened-to episode has one hundred and thirty five listens as of this recording. The lowest, four. New episodes would get about a dozen listens that day, and a few times that after about a week.

It seems odd to think about it, but many episodes will continue to get a few more listens until this domain expires or they’re taken down. So in a way the podcast isn’t dying, just hibernating. It was a new idea that was never entirely pulled off. A weekday micropodcast that was intended to be syndicated as a weekly news update for other podcasts. Crazy? Maybe. But it was fun, and it was aided wonderfully by friends who chimed in and some talented musicians who let us use their music free of charge. Maybe one day it’ll return, and it’ll work as imagined. But not today.

It’s an idea we may revisit in the far future. But it’s not one that we’re up for doing right now. Last week my producer Jeff decided that he didn’t have the time available to make GIN what he wanted it to be, and in turn decided would rather turn his attention elsewhere. With that, I don’t have the time to do it by myself.

This has been your Game Industry Newscast, I’m Justin, and on behalf of our producer Jeff, here, or elsewhere, we’ll see you in the future.

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The Podcast.

I’ve mentioned it in my Twitter, but I’d like to draw your attention to a podcast that my friend Justin and I are doing. It’s the Game Industry Newscast.

The concept is that most podcasts (particularly gaming podcasts) are very long, site/personality-dependent, and about how the hosts feel about the news and games they’re playing, all in an attempt to entertain. We go in the absolute opposite direction. Short (less than 3 minutes,) factual (no grandstanding, that’s why I have a blog,) and serious, with intent to inform.

Want to be informed and still have an extra hour to spare? Listen to the Game Industry Newscast. Have some GIN.

A voxelated olive.

Of course if you’re into Twitter, we’ve got one of those, too.

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A Return to Writing

They’re called “365 Projects.” The idea is that you contribute to the project every single day, for an entire year. Naturally, what better time to start one than on January first, right? Right. So a guy I know, Nathaniel, blogged a few days back (best summed up on his “tumblr,” whatever that is,) about his intention to make one contribution to Ficly a day. (Ficly being a site where you get 1024 characters to write a story, regularly a sequel or prequel to an existing story on the site.) I can do nothing but applaud the guy; as I do on many fronts. On top of his smarts he’s always seemed an affable gent, so I wish him well.

What does it have to do with me? Good artists borrow, great artists steal. I’m going to steal Nathaniel’s entire 365 Project, from goals of daily short stories, down to his plan to Tweet a link to each Ficly entry, with the tag “Ficly365.” I may even make a weekly post linking to them. Not sure yet.

The obvious question to anyone who knows me: Do I expect to succeed? Well, I intended to write an entry for this blog on December 16th, having that date gone a full year without an entry. A year ago, and still now, I intend to shore up the blog a bit design wise. So, am I actually expecting to pull this off? No; but that’s because I’m a realist. Am I going to try anyway? Absolutely; I’m also a romantic, and what cause is greater than a lost one? I submit there is none. Only knowing full well the result of ones actions can one launch headlong into process without a specter of doubt looming over him, and knowing failure is imminent gives me the ability to proceed into an insane task without flinching.

Who needs opportunity? I want certainty, damn the outcome.

If you like, you can read the first entry here. It’s actually rather important to read the prequel and understand what the original writer was going for, as mine was just a riff on his.

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