Project X

I wouldn’t call it “stalking,” per se…

So, I have a category/tag/whatever called ‘Project X’ that I use for tagging items that will likely never come to fruition. This is another.

In the writing of a story, it quickly became apparent to me that the characters (at least many,) are heavily reliant on Stickam more than typical IM or something audio-only like Ventrilo. Of course, I know nothing of the culture, so I have to immerse myself in it, right? Research, right? I mean, I figure I’ll even ask a few people if they mind if I stick around their room to get the hang of the whole thing. So I decide to do this. In my best effort not to be a weirdo, I even try to find someone around my age amongst the fields of kiddies so I don’t appear so much like a creep. To my surprise I find a woman that’s twenty-five and even bears a superficial resemblance to one of my characters, so I figure “Hey, here’s a good place to start!” I enter the ‘room’.

The first thing I see? The woman has fallen asleep on her bed, and the webcam is on her laptop in front of her. Her pretty face is clearly seen in lamplight as she snoozes away. In another small video window off to the side? A man has pulled out his penis and is masturbating to her. Ahhh internet, like an abusive lover you’ll never change. Any time there’s a glimmer of hope, or something new to entertain, you disappoint me, and my only solace is to try to convince myself that you hurt me because you love me.

Project X
Writing

Comments (0)

Permalink

An Italicized Declaration

I’ve been away from this blog (and the net in general) for a bit. I looked at life and felt that I needed a change. I’ve been training for a new job. I work in local television in the production department and have for quite some time. I usually do studio camera for the evening news, but I’ve been trying to move to the news department and become a producer. So it began. I spent most of June and early July with few days off of work. The few days I didn’t come in two hours early for a little time to train, I came in four hours early to train and helping to cover someone elses shift. The morning show producer is leaving. I thought an evening show producer would take her show over, and I could vie for his. Well, he turned it down, and I considered my chances of getting the morning show to be zero, so I thought the chance had escaped me.

I sat down and, after much contemplation, decided to reinvest myself in games. Sure the news producing seemed like a safer bet to change life, but as that failed, my production job does leave me with more free time than producing would have. Something had to change in life, and I do love my games… It was settled. I would game.

I’ve been slacking a while in programming, so I began to ramp up for a couple of weeks. I emailed someone about an idea of theirs I’d always thought nifty and the chances of my making it a reality. They were okay with it; in fact they were supportive. (I consider them nothing less than a Gaming Bodhisattva.) I’ve even talked with couple of old friends about their willingness to go on this journey with me in making a serious stab at indy development. I talked with Microsoft about offering game(s) on Xbox Live Arcade. I’ve got a NDA on my dresser I have to sign and return before they’ll talk to me any more about the topic. And then last week I got offered the job producing the morning show.

Sunday I worked 3pm-midnight, and then I started my new shift Monday night of 10pm-7:30am. This job and getting used to the new sleep schedule is, in few words, kicking my ass. The show is a beast, but doable. But now I have to think about this new situation. I dove back into the gaming pool thinking that producing was off the table and that I would still have lots of free time from my production job. Now that I’m a producer, do I still want to pursue the game, or do I want to relax and see where the producing takes me over the next few years? The thought of relaxing is always tempting, isn’t it? It’s a bitch when the heart and head disagree. Obviously the heart says to quit my job and develop games full time, but I can’t afford that. The head says to relax, just produce, and enjoy life. That’s just dumb. So, I’m going to try both. … Wow, I totally didn’t expect to write that when I started this thing. I wonder if there’s a word for completely surprising yourself. I guess I’ll have to change the title of this post. (It was “MIA: Me”, and written to explain to all the folk I chat with where I’ve been. Working.) The game may just take a little longer now.

Microsoft
Project X
Real Life

Comments (0)

Permalink

Identifying gamers

I once had a good idea. Yes, in all of my twenty-five years I’ve had at least one; that much I’m sure of. And really, even it was a gimme. But maybe Nintendo will end up using something like it.

Nintendo had already announced that each Wii controller will contain a separate profile, so that instead of having to assort your relevant game saves on a single memory card and take the card and a controller to your friends house, you can just pick up your controller. (This may not seem like a big deal, but for many it’s the small things like this that matter.) Now Nintendo announces that the “Wiimote” will have a customizable caricature of the player attached with it, but what info will be included in the profile has not yet been finalized. I’d like to suggest some information to be included as a profile. It started as something I called ID-Gamer, (herein .IDG,) but I never finished. I thought it would be a fun tool for Interactive Fiction at least, if not typical games, (easily supportable in arcades with SD cards or USB drives,) but like any good project I started to set my scope too large to keep my attention for that particular task and lost interest. This may make me interested in it again, though. What basic info could developers use to incorporate a properly similar-yet-just-generic-enough avatar for every gamer?

First, middle, last, and sur-names.
Preferred title (Mr., Ms., etc. Player picks from a field.)
Nickname.
Email address (arguably could get ugly, but I trust most devs.)
Date of birth (Date, month, and year.)
Gender.
Skin tone.
Eye color.
Height and weight (proportion and body tone would be easy enough for Nintendo to program, though I never touched it.)
Strength (derivative from height, weight, proportion, and body tone.)
Speed (derivative from height, weight, proportion, and body tone.)
Reflex speed (easily measurable with a Wii minigame.)
Hair color, length, and style (choice from a field.)
Favorite color.
Favorite number.
(Of course as a programmer you’d also want a ‘version number’ of this information in case this was ever extended.)

Sure this adds up to lots of info housed for a single player, I think it entirely reasonable given the possible uses of the data and how I think it would help in the interactive experience from which games derive their exclusive artistic approach. Players are starting to get over the idea of graphics being the driving force of a game. Let’s woo them with the amount of non-physics/graphics game data that can be juggled.

I’d love to open a new game and instantly be able to be myself. Sure this is an obvious choice for sports games where you already spend a lot of time creating a character, but how great would Guitar Hero 2 be if you could choose someone who already looked like you to rock? In the first one I wanted to be the other hippie guitarist like everyone else, but even more I’d like to be Harmonix’s version of me! Or to be the space marine Jeff “Jeffool” Bridges who shares lots of my features in some FPS! (Developers could choose to have me a little thinner… I don’t want to be too easy a target.)

And how about including information from other Wiimotes on my games? Want to add a friend as a supporting character in your game? Have them bring over their Wiimote and go to a Wii system menu and choose ‘import->ally’ and have your friend point/click at the screen. Done. Then in games you could simply toggle a “.IDG support” option which replaces in-game characters with your friends. I could even add my brother, and have him used for any game in which the main character has a brother. (Could you imagine Bad Dudes with you and a brother/close friend?)

But, I’ve probably just got my hopes too high. I’ve already written negative articles about Sony and Microsoft. Sadly I’m sure it’s only a matter of time until Nintendo messes up… But here’s hoping they don’t.

Project X
Wii

Comments (0)

Permalink