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RussianRocket Rendezvous

I’m still not ‘back online’, but I’ve grabbed a few moments to check email here and there, which is where this comes from.

The games industry is a small world after all. Within a few clicks you can get from any blog/forum to any other blog/forum. Taking advantage of this I’ve asked questions of many people I’ve met, and struck up friendships with others. Hell, one or two have offered me a helping hand and for that I’m appreciative. One thing that I’ve heard about constantly is the industry’s insane turn-over rate, so I asked around. People get burned out and just plain pissed off at the industry. Sometimes for the same reasons that gamers get angry, but sometimes a bit more personal.

And it’s on that note that I present a few questions I asked a developer for a rather well known studio. I hate the thought of anyone catching any flack over their honest opinion, so I offered the developer anonymity. But to their credit they answered my questions and said that they didn’t need it. They believed what they said and didn’t think any of it was malicious or false, and I quite agree. But I’d hate never forgive myself if they caught any flak at all, so I’m choosing to go ahead and give them anonymity anyway. You’ve likely played a WWII FPS game this person has worked on, and another WWII FPS they worked on is coming out soon. I knew going in that this person wasn’t completely happy with the industry, so we talked about why.

1. How and why did you get into games?


RussianRocket: I can’t recall exactly what the titles were, but i remember the first time i discovered video games. I was very young and I was hooked from the first moments of just watching other people playing them. After that, besides school of course ;) hehe, my days as a kid were based around video games. Years later i acquired my top-of-the-line 200 mhz PC, and with it a copy of Duke Nukem 3D and Quake. I played both games to no end. I completely admired both of those titles, but Quake felt and looked so different. The ambiance, the music, the gameplay, the look and feel, excellent multiplayer; everything about it was so engaging that it pretty much monopolised my time. And that is when i became aware of the mod community and was introduced to a level editor for quake called Qoole. That same feeling when I played a video game for the first time, was back. So, I spent countless hours tooling around with the editor and building levels that made no sense really, hehe. But, just the thought that I now had a capability to make and place my own levels into a game world was incredibly exciting. That was the point where I realized that this was what I wanted to do for a career and that one day I would achieve that goal.

2. Do you have any tips for those of us who would like to get into gaming, as someone who made it?


Yes. Decide on on area of main interest, for example 2D/3D art, level design and building, concept art, programming, etc. Decide on what you really want to focus on and do just that; focus on it. You can find the tools and lessons you need to begin online and/or at a good book store. You do not need a college degree but, you do have to be very proficient in your expertise if you want to break into the game industry. It is not easy to get into this industry without experience, so having an impressive portfolio of work (be it personal projects, mod community work, or freelance) is a must, in my opinion. I suggest including only your best work. So, until you feel like you have reached a point where your stuff is close to industry quality, keep it to yourself. Once you are happy with your collection of work, make a simple yet professional resume, (you can find templates online) and start applying. Your big break will most likely not find you, so be prepared to spend some time looking for it. Keep practicing and improving in the meantime and if you are dedicated enough and have even the slightest bit of talent, then you have a good chance of succeeding :)

3. You’ve made it clear to me that you’re not completely happy with the state of the games industry. Is this a feeling shared by many people around you in the industry?


Absolutely. Almost everyone I work with is pretty unhappy with the state of the games industry, seeing as how it used to be, and how it is degenerating in the present. A good friend and a co-worker of mine that got hired at the same time as I did, is very much contemplating leaving the games industry for something else. That is a bummer because just about 2 years ago, this was his dream.

4. Often in games when a team of developers becomes known for something, that’s what they do. Over and over. For instance, id software does FPS’. Tiburon does Madden. Rockstar North does GTA. From what you’ve told me, I assume you started wanting “a job in games” so you could share your art via games. Not necessarily “a long-term job working on WWII FPS’.” As someone who wants to get into the industry myself, I must admit that the prospect of success is pretty damn scary. How do you deal with it?


Success is a good thing, don’t let it scare you. I feel fortunate to be where I am, working with the people that I work with. If you ever feel like you are just being completely held down by being restricted to doing the same type of content, then you can always apply somewhere else. If you are successful at what you do, then you will most likely get hired somewhere else that currently suits you better. Problem is, that in a couple years you might be in the same situation with your new company as you were with your old one. Success is definitely a good thing, the bad part is that if you really like the people you work with, the place where you live, the weather, etc., you really might not want to move companies and states and sometimes even countries. That to me is the biggest scare. You start to enjoy where you live and your co-workers become like a second family. It is hard to leave that behind for a question mark of what this new company and location might hold in store for you. This of course, is only my opinion and my outlook; you might feel differently.

5. For all this talk of being stuck in a category, some companies have been able to break the mold they themselves built. Neversoft first got my attention with Spider-Man, then repeatedly stole my heart with Tony Hawk’s Pro Skater (boo THUG!), but are now making their western ‘Gun.’ Blizzard made Warcraft into an MMO. The rumor is that EA didn’t like Will Wright’s The Sims at first, but he’s Gaming’s Spielberg. We don’t know what he’s going to make, but we do know it will have that Wright-air about it. And we know that it will make most other games out there feel like small potatoes. And Sid Meier appears to have the ability to put his name on any box cover he pleases. Are developers like these the future of gaming, or are they just a small faction of game development rockstars that can break the rules “just because?”

These guys get to do their own thing because they have earned the right and the respect to do it. They have proven that they know what they are doing and they will get it done, and more often then not, it will pay off, big time. I believe that with time, more of these “game gods” will emerge and gain enough of a rep to be able to lead their own thing with their own ideas for the most part. While we might see more developers like Will Wright, who have tremendous talent and the ability to think outside-the-box with the means to execute their visions, I do not believe there will be too many of them in the future.

6. Film and recording artists constantly drop bombs. Hollywood had a horrible summer. While I understand games are not yet on that level, in the games industry we often hear that the budget of ‘millions of dollars’ for a game that takes three years to develop is too much to gamble on new untested ideas. I know that you’re not in charge of finances for a company, but as a developer, do you think that the claim that ‘taking chances can be too cost prohibitive’ holds water?


While I can go pick out hand fulls of recent video games that are complete bombs, you are right in the regard that video games do not yet have horrible quarters of time as a whole. Within those games that will be considered junk, you may still find a good collection of new, quality titles which will keep you interested and busy for sometime. Now, most of these titles will probably be FPSs or RPGs, sport titles, etc. So, there might not be much innovation but still fun and refined gameplay to be had. Now, to answer your question :) I don’t believe the claim that taking a chance on a new, original idea is too cost prohibitive for a major publisher. I’m sure everyone is aware that only the big boys of publishing are still thriving in the games industry. I don’t think that a big publisher, which pulls in millions and millions of dollars in profit per successful title, not to mention per year, would be hurt by an unsuccessful try at an original idea here and there. It is not too uncommon for a publisher to do this. Look at Neversoft and their try with GUN. Here you have a team of developers and producers that proved themselves with numerous successful, shipped titles, and now they get this new opportunity. It would be nice if this happened more often and not only after 4 or so proven attempts at the same thing to show that “Hey, we have the talent, we have what it takes. Let us do something that wont have us falling asleep at our workstations with the feeling of ‘been there done that’, now i have to do it again…” :) If you want your developers to work at their full potential. Do not pigeon-hole them in a cycle of rehashed ideas and content.

7. Do you feel that you’re consistently able to achieve your full artistic potential when you’re forced to use someone else’s IP?


Yes, as long as I am not working on, oh lets say a WW2, FPS shooter over and over and over again :) I can’t reach full potential unless I get to dip into different genres. If I can’t completely do my own thing but, if I get to work on a variety of different genres, then I think I would be pretty damn happy with my career.

8. My blog is ‘Outside Looking In’. As you are ‘in’ the industry, is there anything you care to share that us ‘outsiders’ might not see that this interview hasn’t touched on?


I just want to add that even with the negative changes the games industry has undergone in the past years, it is still a very satisfying experience if you truly dream about making it in. Seeing a game that I helped develop on the shelves and knowing that many people will play it and hopefully enjoy it, is very satisfying. If you know you would share that feeling, then the games industry is definitely for you. Don’t give up on it, be persistent, practice, and you will get there.

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My computer and XBox died (or, Arrr!)

So, I don’t have a computer now. I haven’t for about a week and I’m not sure when I’ll get another, though hopefully soon. I’m actually breaking rules at work and using a computer here (with my boss’ permission. He’s a solid cat.) What I was using was mine and my brother’s computer. But we decided to sell it and get a better one. Now that we’ve sold the old one, there’s problems with the new one. *sigh* Damn.
Also, my XBox died. My cousin and I played Halo 2 every second or third night, so I’m really missing it by now. Not to mention I occassionally found a good game of Tetris Worlds to hop into on Live, though that was sadly rare. So now I’m left with a chunk of metal and plastic that died while consuming my Tetris disc. But I’m feeling Frankenstein-ish. My inquisitive side is rearing it’s ugly head and I’ve decided that since I have nothing to lose, now’s the time to mod it, assuming I can get it fixed. Johnny of Johnnyz House of Modz tells me that he charges $10 just to look at it, a total of $50 if he can fix it and return it to it’s original state. Then a softmod costs another $40. (I should point out that I’m not ‘horrible’ with hardware, but I prefer to leave it to professionals. Worst case scenerio he can’t do it and I’m out $10.)Obviously this’ll make me seem like a ‘pirate’. And y’know what? I am. We’ve all done it before, and I occasionally do still. I’ll download some music, use my computer (when I have one) as VCR, and rarely movies. But if you trust me at all, realize that if I enjoy something and think it’s worth my money, I’ll support the people behind it financially. (And if you still feel ill toward me, I’ll go ahead and let you know that the TV shows are from channels that I’ve already paid for, and the music is largely illegal music anyway. DJs who’ve not paid royalties for the music (and sometimes themselves aren’t charging for it.))
Of course, this is no less illegal than any other piracy. I’m still one of ‘the bad guys’. Oh, and also about a year ago I downloaded a game, to be completely forthcoming. Somehow my copy of Civ III got lost, so while I was waiting for my new (purchased) copy of Civ 3 to arrive in the mail, I downloaded it and played it. Though while I’m thinking about DJs, go to DJ Z-Trip’s site and listen to some of his new album for free! Though even if you don’t like turntablism at all, I recommend downloading the WFNX mix you’ll find here; it’s a good sample of the style he does. (And he’s cool with you downloading those older mixes, too. And a pal of mine colored a record sleeve for one of his singles on the new album. Swell stuff, huh?)Oh, but back to the main topic. The main reason I’m wanting to mod? The XBox homebrew scene. There’s lots of homebrew XBox stuff out there these days, so I’m already behind the times. And the ‘hacker’ in me wants to poke around with the box and see what I can do.

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m_nFailure += 2;

So it’s a good thing I convinced myself I likely wouldn’t have liked that job. I found out that I didn’t get it. They actually mailed me an honest-to-God rejection letter, though. The kind that takes a stamp to get here. I graduated about a year ago and for a long time afterward didn’t do any job hunting. I wanted to stay around my home area to deal with some issues. But in my four-or-so months of serious job hunting I’ve only ever had one other company send me a letter and that was Epic. So I thank them for taking care of business. I mean, I’ve seen companies just stop responding to inquiries about the job I interviewed for. Most often it’s having a great talk and I call back a week later to hear “Oh, Jeff, hi. Yeah, we went with someone with more experience.” I mean, just call me up and say “Hey, it ain’t happening Jeff. Sorry man.” It’s cool, really.

Now, my second failure? I failed Josh’s homework assignment. In this month’s Gaming Round Table, Corvus asks people to take a closer look at genres in gaming, and Josh at Cathode Tan does just that with a two-part test that you can read, and participate in, here. The first part asks you to match up existing properties with the genre in which their game should be made. You can only use each genre once. You can mix genres, but that counts has a half-use. The second part asks you to look at game mechanics and remember your first experience with them. I can’t remember jack; my memory has always been horrible. But matching up licenses and game genres? Sounds like fun. So, let’s see my choices:

1. Ghost In The Shell – Music&Rythm / First Person Shooter
Not being much of a manga/anime fan I only know of it peripherally, but after watching the trailer, I’m going with a dance pad/lightgun combination game where staying on beat has you gracefully dancing around dodging bullets, while at the same time taking out the bad guys. (Of course the gun will be wireless.)

2. Doctor Who – ARG
Really, is there any other choice? Running mysteries in the Dr. Who show should be extrapolated upon which ARGs that wrap themselves up with each season should be experienced. It should reveal completely separate info about the ‘badguys’ with little overlap from the Doctor himself. Doing this with a time travelling show should be easy and fun, and make for fantastic DVD extras.

3. Scrubs – Mini-Game&Party / Music&Rythm
Each player picks a character and advances through floors in the hospital by achieving tasks (mini-games) in their quest to make it to the top of their field. The player’s characters each have their own theme of games that they drag other players into from ‘Mop up the Puke’ and ‘Boobies’, to the hit ‘Remove the Tumor, But Don’t Cut the Pulmonary Artery’. Ahhh, good times abounds. And just like every episode, floors end in a well-chosen-song related minigame.

4. Stargate: Atlantis – Adventure
Not being much of a sci-fi guy I’m going to go with what I understand the series being about, which is a new world (or Atlantis on the regular Stargate world? I dunno.) How could that not be a good adventure title?

5. Firefly (Serenity) – First Person Shooter / Flight&Space Sim
I’ve never seen the show. I know, I know… But I mean, is it all flying around? Is it on-foot adventure that drives the show? I have no clue. So I’m going with a FPS, because where there’s one space ship, there’s bound to be some kind of weapon-toting conflict. ;)

6. Fraggle Rock – Platformer / Mini-Game Party
Again, an obvious choice, but it could be fun! Imagine going on a mission to save your fellow Fraggles in a near-endless streaming underground world. Remember those great NES Ducktales and Chip & Dale’s Rescue Rangers games? This could be those in 3d. (Admittedly, I’d love to see/make a Care Bears game.) And tons of fun Doozer mini-games!

7. The Last Starfighter – Flight&Space Sim / Platformer
Anyone who’s seen this movie would love to have a game where they were the last Starfighter. And we all want a combat-flight game where the reticule disappears completely when moved away from the origin point! And gameplay cuts between the real you in space, and the Beta Unit android replicant left in your place on Earth.

8. Black Adder – Real Time Strategy
Another one I had to Google to find out more about. (I’m so unhip.) But I’m thinking an RTS like no other before it. Don’t think Command & Conquer, but rather Dungeon Keeper or Freedom Force, only a complete comedy. You control the cast of the show and must try to stop the populous from revolting (or turn them in your favor.) There’s just not enough comedy in games.

9. High Fidelity – Life Sim
The ultimate Life Sim that would make Chris Crawford cry. You’re dropped into Rob’s position (you can choose, American or British,) and make your own mistakes in life and love.

10. Gattaca – Management Sim
Completely the opposite perspective of the movie, your job is to find the rumored genetically imperfect man and weed him out through a series of challenges and proper resource management while leading everyone through the space program.

Take a stroll over to his site and do the homework yourself!

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