I’m unemployed. I refuse to spend money on games while this is the case. Hearing that, a friend stepped up and bought me a game he was loving, FTL. I can’t thank him enough, because it’s awesome. Does FTL make you a space-faring bringer of death, or a kamikaze pilot flying a rickety death trap? […]
Entries Tagged as 'game'
October 26th, 2012 · No Comments
The appropriate leveling mechanisms for freeform interactive projectile simulations as opposed to linear point systems inside closed systems regardless of skill. (Or: “Called it!”)
October 21st, 2011 · No Comments
In these days of Minecraft, IndieGoGo/Kickstarter, Steam, and online markeplaces on console, it would be easy to say that small/indie developers are where the innovation lies. That the AAA games are just refinement, over revolution. Well, I can think of one idea, relatively easy to implement, that would let any game (AAA or indie) greatly […]
October 5th, 2011 · No Comments
Today at Joystiq Justin McElroy wrote what I’ll dramatically describe as an unsurprising slap in the face of the latest Spider-Man game, Spider-Man: Edge of Time. Go read it. He gets it. He wore Spidey pajamas as a kid. (Note: I dig his writing, and always have. Even during the huge fiasco when he made […]