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Entries Tagged as 'Free'

The appropriate leveling mechanisms for freeform interactive projectile simulations as opposed to linear point systems inside closed systems regardless of skill. (Or: “Called it!”)

October 21st, 2011 · No Comments

In these days of Minecraft, IndieGoGo/Kickstarter, Steam, and online markeplaces on console, it would be easy to say that small/indie developers are where the innovation lies. That the AAA games are just refinement, over revolution. Well, I can think of one idea, relatively easy to implement, that would let any game (AAA or indie) greatly [...]

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Tags: Development · Free · game · Idea · zombies

Spider-Man games should rock.

October 5th, 2011 · No Comments

Today at Joystiq Justin McElroy wrote what I’ll dramatically describe as an unsurprising slap in the face of the latest Spider-Man game, Spider-Man: Edge of Time. Go read it. He gets it. He wore Spidey pajamas as a kid. (Note: I dig his writing, and always have. Even during the huge fiasco when he made [...]

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Tags: Activision · Free · game · Gaming's future · Idea

Awesome soundtracks for all games, for no cost.

July 18th, 2011 · No Comments

How can you give every game (indie or not) a blockbuster (and meaningful) soundtrack? It’s easier than you think. All it takes is a little work, and a little cost (Okay, it’s not “no cost,” but, considering the payoff…) All you need is an online database, users to populate it, and API for developers to [...]

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Tags: Development · Free · Gaming's future · Idea · Music · Project X