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Your digital jester, uninformed and uninformative, guaranteed.



Entries from October 2011

The appropriate leveling mechanisms for freeform interactive projectile simulations as opposed to linear point systems inside closed systems regardless of skill. (Or: “Called it!”)

October 21st, 2011 · No Comments

In these days of Minecraft, IndieGoGo/Kickstarter, Steam, and online markeplaces on console, it would be easy to say that small/indie developers are where the innovation lies. That the AAA games are just refinement, over revolution. Well, I can think of one idea, relatively easy to implement, that would let any game (AAA or indie) greatly [...]

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Tags: Development · Free · game · Idea · zombies

Spider-Man games should rock.

October 5th, 2011 · No Comments

Today at Joystiq Justin McElroy wrote what I’ll dramatically describe as an unsurprising slap in the face of the latest Spider-Man game, Spider-Man: Edge of Time. Go read it. He gets it. He wore Spidey pajamas as a kid. (Note: I dig his writing, and always have. Even during the huge fiasco when he made [...]

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Tags: Activision · Free · game · Gaming's future · Idea

I was fired. (And Jeff’s Life: Update)

October 5th, 2011 · No Comments

So, I was fired from my job in TV news on August 26th, 2011. I had porn on my work PC. (But wait, there’s more!) Over the five years I’d worked there, producing a weekday morning TV show. (About six years before that working in the studio.) I’ve visited a website called 4chan. You may [...]

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Tags: Help I Need Somebody · Help Not Just Anybody · Real Life