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Entries from October 2011

The appropriate leveling mechanisms for freeform interactive projectile simulations as opposed to linear point systems inside closed systems regardless of skill. (Or: “Called it!”)

October 21st, 2011 · No Comments

In these days of Minecraft, IndieGoGo/Kickstarter, Steam, and online markeplaces on console, it would be easy to say that small/indie developers are where the innovation lies. That the AAA games are just refinement, over revolution. Well, I can think of one idea, relatively easy to implement, that would let any game (AAA or indie) greatly […]

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Tags: Development · Free · game · Idea · zombies

Spider-Man games should rock.

October 5th, 2011 · No Comments

Today at Joystiq Justin McElroy wrote what I’ll dramatically describe as an unsurprising slap in the face of the latest Spider-Man game, Spider-Man: Edge of Time. Go read it. He gets it. He wore Spidey pajamas as a kid. (Note: I dig his writing, and always have. Even during the huge fiasco when he made […]

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Tags: Activision · Free · game · Gaming's future · Idea

I was fired. (And Jeff’s Life: Update)

October 5th, 2011 · No Comments

So, I was fired from my job in TV news on August 26th, 2011. I had porn on my work PC. (But wait, there’s more!) Over the five years I’d worked there, producing a weekday morning TV show. (About six years before that working in the studio.) I’ve visited a website called 4chan. You may […]

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Tags: Help I Need Somebody · Help Not Just Anybody · Real Life