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Entries Tagged as 'zombies'

The appropriate leveling mechanisms for freeform interactive projectile simulations as opposed to linear point systems inside closed systems regardless of skill. (Or: “Called it!”)

October 21st, 2011 · No Comments

In these days of Minecraft, IndieGoGo/Kickstarter, Steam, and online markeplaces on console, it would be easy to say that small/indie developers are where the innovation lies. That the AAA games are just refinement, over revolution. Well, I can think of one idea, relatively easy to implement, that would let any game (AAA or indie) greatly […]

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Tags: Development · Free · game · Idea · zombies

A Return to Writing

January 1st, 2010 · No Comments

They’re called “365 Projects.” The idea is that you contribute to the project every single day, for an entire year. Naturally, what better time to start one than on January first, right? Right. So a guy I know, Nathaniel, blogged a few days back (best summed up on his “tumblr,” whatever that is,) about his […]

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Tags: Project X · Re: Other Blogs · Real Life · Writing · zombies

Two quick notes:

December 11th, 2008 · 3 Comments

A) Fallout 3 is indeed the shit. If you remotely enjoyed even the ideas of Morrowind or Oblivion, or just like post apocalyptic fiction, you really owe it to yourself to play this game. The writing is so much better here (and more vulgar, admittedly, but it fits the fucked up world it takes place […]

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Tags: game · review · zombies