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	<title>Jeffool.com &#187; Project X</title>
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	<link>http://blog.jeffool.com</link>
	<description>Your digital jester, uninformed and uninformative, guaranteed.</description>
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		<title>If I Made the Next GTA.</title>
		<link>http://blog.jeffool.com/2010/05/11/if-i-made-the-next-gta/</link>
		<comments>http://blog.jeffool.com/2010/05/11/if-i-made-the-next-gta/#comments</comments>
		<pubDate>Tue, 11 May 2010 20:00:53 +0000</pubDate>
		<dc:creator>Jeffool</dc:creator>
				<category><![CDATA[Idea]]></category>
		<category><![CDATA[Project X]]></category>
		<category><![CDATA[game]]></category>

		<guid isPermaLink="false">http://blog.jeffool.com/?p=122</guid>
		<description><![CDATA[Obviously the future of Grand Theft Auto lies between San Andreas and GTA4.  What do I mean?  Imagine the rich world (There&#8217;s so much room for activities!) created by San Andreas, but with the ability to download new chapters like GTA4.  This is what&#8217;s needed.  Of course, what will the next [...]]]></description>
			<content:encoded><![CDATA[<p>Obviously the future of Grand Theft Auto lies between San Andreas and GTA4.  What do I mean?  Imagine the rich world (There&#8217;s so much room for activities!) created by San Andreas, but with the ability to download new chapters like GTA4.  This is what&#8217;s needed.  Of course, what will the next GTA be like?  I certainly have no clue.  I can only suggest what I would like it to be.  And with that, I present Grand Theft Auto: Blue, Green, and Gold.</p>
<p>Imagine a rural community on the border of Tennessee and Kentucky.  Wait, rural America?  Damn right.  Why?  TN and KY are second and third in the rate of domestic US marijuana production (according to the latest numbers I found, 2006: <a href="http://www.drugscience.org/Archive/bcr2/domstprod.html">http://www.drugscience.org/Archive/bcr2/domstprod.html</a>.)  This gives awesome potential for a series whose linking element is that you control a criminal.</p>
<p>See, I don&#8217;t want Rockstar to out-do themselves with a sprawling huge city with FOUR major areas instead of three and call that progress.  I want them to out-do themselves with the amount of in-game data that they&#8217;re able to juggle.  I&#8217;d gladly take a smaller more persistent world over a larger more sprawling one.  More persistent elements in the world would go a great way toward helping create a more dynamic narrative structure, and that&#8217;s going to be important if we&#8217;re creating a world we&#8217;re going to want to expand on.  I want them to make the game-story as open as the world, or to at least try.</p>
<p>So we start with a small town, an &#8220;across the tracks&#8221; neighborhood (where poor blacks live,) a trailer park (where poor whites live,) homes around the city for the more affluent, and a handful of apartment complexes for middle income folk scattered across the town.  Straight through the city is one long six-lane Interstate with a four-lane loop around it.  The ends of the six lane Interstate have a mountain tunnel on each end that just loops the player around.  In the barren area around the city?  Plenty of dirt roads, farms, a river with a few creeks, a small private airfield full of Cessnas, forests, maybe a sand dune, and hidden marijuana fields.</p>
<p>I want it filled with different actions like aircraft, bikes, side jobs, police missions, fire dept. missions, minigames, etc. just like San Andreas was.  Keep a robust amount of activities with which to play off of later, but don&#8217;t use them all in the game&#8217;s plot.</p>
<p>I want Frank, the town drunk to start out at McDonald&#8217;s, and by the time I drive all the way around the town, he&#8217;s only stumbled his way down the road to Pearline&#8217;s Fried Chicken. (Whereas in the current GTA games, he&#8217;d probably just magically appear at random locations around the city.) I want some redneck named Clevon&#8217;s Station-Wagon-meth-labs exploding with a slight irregularity and small town news vans showing up like it&#8217;s the most important thing that&#8217;s ever happened.  I want someone like <a href="http://images.google.com/images?q=Buford+T.+Justice">Sheriff Buford T. Justice</a> harassing a guy named Leroy for being black, but the Sheriff will claim that Leroy is a suspected drug dealer, so Leroy calls out the Sheriff on his racism, and the Sheriff skulking off.  And once he&#8217;s gone, I want Leroy to actually sell drugs.  If you shoot someone, the body should stay there (unless you move it,) and if someone finds it, the police and media show up.  The county coroner plots against the sheriff, the city commission plots against him, small town politics get ugly.  Cops keep their eyes open for any impropriety.  I want cops to keep an eye out for your car, and your clothes, and changing them is how you ditch cops, not going through some magical paint shop.  This is the world I want to play my games in.</p>
<p>But why?  What kind of story could we get from this?</p>
<p>Put the player in the role of a young troublemaker banned from his similar county back home in Tennessee after being a known drug  runner, but him never being caught.  Keep alluding to &#8220;the shootout,&#8221; as the final straw that had the Sheriff of his last home threaten to kill him if he didn&#8217;t leave.  Have a few references to a bloodbath in his home town, and have people who find out where he&#8217;s from be a bit in awe, and ask questions someone who&#8217;s been in serious shit wouldn&#8217;t ask.  I&#8217;m convinced that this is golden.</p>
<p>Expansions?</p>
<p>-After the game&#8217;s end, the County Coroner arrests the Sheriff for being corrupt (as revealed in the game proper, after which our hero drives off in the sunset.)  Of course, he&#8217;s even more twisted.  In steps a secondary character in the game to save the day.</p>
<p>-Pizza delivery guy gets robbed and goes on an epic mission to get his $12.93 and tip.</p>
<p>-A pilot trying to make an important deadline makes an emergency landing on the town&#8217;s small airstrip and finds himself in the middle of thugs loading an airplane with gross amounts of weed.  They try to kill him, but as he runs into the forest for safety, he stumbles across a cabin with a good ole boy who saves him.  The player must now retrieve his aircraft by spoiling the operation, getting his plane fixed, and escape by a set time in order to make his mysterious delivery.  More hijinks ensue.</p>
<p>I could go on all day, none the single most original thing you&#8217;ve heard, but all enough to make anyone&#8217;s imagination say  &#8220;hey, yeah.&#8221;  No, I don&#8217;t expect anyone to read this far, but, I had to expand on it.  It&#8217;s been rumbling around in my head for a while and I meant to post it here a while back.  Good to get it out.</p>
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		<title>A Return to Writing</title>
		<link>http://blog.jeffool.com/2010/01/01/a-return-to-writing/</link>
		<comments>http://blog.jeffool.com/2010/01/01/a-return-to-writing/#comments</comments>
		<pubDate>Fri, 01 Jan 2010 22:55:08 +0000</pubDate>
		<dc:creator>Jeffool</dc:creator>
				<category><![CDATA[Project X]]></category>
		<category><![CDATA[Re: Other Blogs]]></category>
		<category><![CDATA[Real Life]]></category>
		<category><![CDATA[Writing]]></category>
		<category><![CDATA[zombies]]></category>

		<guid isPermaLink="false">http://blog.jeffool.com/?p=105</guid>
		<description><![CDATA[They&#8217;re called &#8220;365 Projects.&#8221;  The idea is that you contribute to the project every single day, for an entire year.  Naturally, what better time to start one than on January first, right?  Right.  So a guy I know, Nathaniel, blogged a few days back (best summed up on his &#8220;tumblr,&#8221; whatever [...]]]></description>
			<content:encoded><![CDATA[<p>They&#8217;re called &#8220;365 Projects.&#8221;  The idea is that you contribute to the project every single day, for an entire year.  Naturally, what better time to start one than on January first, right?  Right.  So a guy I know, <a href="http://nerdflood.com/">Nathaniel</a>, blogged a few days back (best summed up on his &#8220;<a href="http://nathanielpayne.tumblr.com/post/308043787/ficly365-my-daily-project-for-2010">tumblr</a>,&#8221; whatever that is,) about his intention to make one contribution to <a href="http://ficly.com">Ficly</a> a day.  (Ficly being a site where you get 1024 characters to write a story, regularly a sequel or prequel to an existing story on the site.)  I can do nothing but applaud the guy; as I do on many fronts.  On top of his smarts he&#8217;s always seemed an affable gent, so I wish him well.</p>
<p>What does it have to do with me?  Good artists borrow, great artists steal.  I&#8217;m going to steal Nathaniel&#8217;s entire 365 Project, from goals of daily short stories, down to his plan to Tweet a link to each Ficly entry, with the tag &#8220;Ficly365.&#8221;  I may even make a weekly post linking to them.  Not sure yet.</p>
<p>The obvious question to anyone who knows me: Do I expect to succeed?  Well, I intended to write an entry for this blog on December 16th, having that date gone a full year without an entry.  A year ago, and still now, I intend to shore up the blog a bit design wise.  So, am I actually expecting to pull this off?  No; but that&#8217;s because I&#8217;m a realist.  Am I going to try anyway?  Absolutely; I&#8217;m also a romantic, and what cause is greater than a lost one?  I submit there is none.  Only knowing full well the result of ones actions can one launch headlong into process without a specter of doubt looming over him, and knowing failure is imminent gives me the ability to proceed into an insane task without flinching.</p>
<p>Who needs opportunity?  I want certainty, damn the outcome.</p>
<p>If you like, you can read the first entry <a href="http://ficly.com/stories/12323">here</a>.  It&#8217;s actually rather important to read <a href="http://ficly.com/stories/12204">the prequel</a> and understand what the original writer was going for, as mine was just a riff on his.</p>
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		<title>TFChess</title>
		<link>http://blog.jeffool.com/2008/10/10/tfchess/</link>
		<comments>http://blog.jeffool.com/2008/10/10/tfchess/#comments</comments>
		<pubDate>Fri, 10 Oct 2008 12:29:35 +0000</pubDate>
		<dc:creator>Jeffool</dc:creator>
				<category><![CDATA[Free]]></category>
		<category><![CDATA[Project X]]></category>
		<category><![CDATA[game]]></category>

		<guid isPermaLink="false">http://blog.jeffool.com/?p=102</guid>
		<description><![CDATA[So, I&#8217;m not good with segues&#8230;

Players choose their class and wage war!  The VIP (King) starts on each players &#8216;fortress&#8217;, marked here:

Each player attempts to capture their opponents Fortress with their VIP.  If your VIP takes an enemy&#8217;s Fortress for three turns, you win.
If your VIP is checkmated, then he is placed back [...]]]></description>
			<content:encoded><![CDATA[<p>So, I&#8217;m not good with segues&#8230;</p>
<p><img src="http://pictures.jeffool.com/chess/Jeffools TFChess Title.png" alt="Jeffool's TF Chess"></p>
<p>Players choose their class and wage war!  The VIP (King) starts on each players &#8216;fortress&#8217;, marked here:<br />
<img src="http://pictures.jeffool.com/chess/TFChess Fortresses.png"><br />
Each player attempts to capture their opponents Fortress with their VIP.  If your VIP takes an enemy&#8217;s Fortress for three turns, you win.</p>
<p>If your VIP is checkmated, then he is placed back on your fortress (or the nearest open square of the taken VIP&#8217;s choice.)</p>
<p>If a VIP is checkmated by a VIP while on his Fortress, he loses.</p>
<p>Choose any of the classes to begin, and set up your side appropriately!<br />
<b>Demoman</b><br />
<img src="http://pictures.jeffool.com/chess/TFChess Demo Array.png"><br />
<b>Engineer</b><br />
<img src="http://pictures.jeffool.com/chess/TFChess Engineer Array.png"><br />
<b>Medic</b><br />
<img src="http://pictures.jeffool.com/chess/TFChess Medic Array.png"><br />
<b>Pyro</b><br />
<img src="http://pictures.jeffool.com/chess/TFChess Pyro Array.png"><br />
<b>Sniper</b><br />
<img src="http://pictures.jeffool.com/chess/TFChess Sniper Array.png"><br />
<b>Soldier</b><br />
<img src="http://pictures.jeffool.com/chess/TFChess Soldier Array.png"><br />
<b>Scout</b><br />
<img src="http://pictures.jeffool.com/chess/TFChess Scout Array.png"><br />
<b>Spy</b><br />
<img src="http://pictures.jeffool.com/chess/TFChess Spy Array.png"></p>
<p>And that&#8217;s not all!  The Scout and Spy have some &#8217;special abilities&#8217;!</p>
<p><b>Scout</b><br />
The Scout can move any two pawns forward one space (or diagonally to attack) in the same turn by audibly shouting &#8220;Bonk!&#8221;  If the players are not playing in real time, Vent, Skype, or some other method of audibly getting the point across is required.  If the opposing player doesn&#8217;t have speakers or headphones, the Scout is screwed.</p>
<p><b>Spy</b><br />
The Spy starts with the exact same setup as the Soldier, but has a very special ability.  At any time the Spy can reveal that any of his pawns is in actuality the &#8216;VIP&#8217;!  If this is done when the VIP is attacked, the attacking piece is killed!  When the VIP is revealed, the VIP and pawn must switch places to reveal their true nature.</p>
<p>More special abilities to come in future expansions!  :D</p>
<p>Hrm.  Wonder if I could find an online chess engine that lets players define rules&#8230;</p>
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		<title>Tackling &#8220;The List,&#8221; and Dwarf Fortress</title>
		<link>http://blog.jeffool.com/2008/07/25/tackling-the-list-and-dwarf-fortress/</link>
		<comments>http://blog.jeffool.com/2008/07/25/tackling-the-list-and-dwarf-fortress/#comments</comments>
		<pubDate>Fri, 25 Jul 2008 12:56:02 +0000</pubDate>
		<dc:creator>Jeffool</dc:creator>
				<category><![CDATA[Gaming's future]]></category>
		<category><![CDATA[Project X]]></category>
		<category><![CDATA[That Thing...]]></category>
		<category><![CDATA[game]]></category>

		<guid isPermaLink="false">http://blog.jeffool.com/?p=94</guid>
		<description><![CDATA[I intend to get a &#8216;to do&#8217; list widget, but until then, I&#8217;ll post here that I&#8217;m firmly aiming to do a Nintendo DS game.  In fact, I&#8217;ve already ordered the R4 card.  But until that gets here, I intend to dedicate this weekend completely to Dwarf Fortress.
I love that insane game with [...]]]></description>
			<content:encoded><![CDATA[<p>I intend to get a &#8216;to do&#8217; list widget, but until then, I&#8217;ll post here that I&#8217;m firmly aiming to do a Nintendo DS game.  In fact, I&#8217;ve already ordered the R4 card.  But until that gets here, I intend to dedicate this weekend completely to <a href="http://en.wikipedia.org/wiki/Dwarf_Fortress">Dwarf Fortress</a>.</p>
<p>I love that insane game with all of my ACII-art lovin&#8217; heart, but I&#8217;ll be damned if the tiny window it uses doesn&#8217;t make my eyes well screaming for relief from deciphering one tiny mark from the next.  The creator has said in <a href="http://www.kwanzoo.com/social-trivia/tarn-adams-interview-part-1-of-3.shtml">an interview</a> in which he talks about &#8216;losing&#8217; his own project, saying: &#8220;I’m leery about third party interfaces. If a third party interface becomes popular, I think I might lose control of the project. I don’t want to be in a position where I have to accommodate and work with other people.&#8221;  That&#8217;s a pretty scary notion, and one worth worrying about.</p>
<p>But at the same time, when my eyes hurt trying to play the game, it&#8217;s pretty hard to say that everything&#8217;s okay.  I mean, I&#8217;m not saying I want 3d, or even a tileset, I just want it larger, so that I can see the stuff, y&#8217;know?  Ahhh well.</p>
<p>But DF has something special.  That thing; that &#8220;special something.&#8221;  It does exactly what I want to see games do, tackle data complexity over graphical complexity.  I want to be able to chop a bed up into its components, and breed war dogs, and when enemies (be they goblins or attacking wildlife,) enter your fortress, close the gates and flood the entrance with water through a system of levers that leaves your foe lying dead on the soggy ground.</p>
<p>Like Crysis goes to graphical extremes, and Grand Theft Auto goes to physics-interactive world exploration extremes, Dwarf Fortress juggles data like no other game out there, and it&#8217;s a shame that no one&#8217;s decided to back this guy, and hire him an additional coder to work with him (or some type of help that he&#8217;d have, anyway.)  I mean, I could only imagine if a few other programmers were put under him and he was still given creative control.</p>
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		<title>Project X-List grows.</title>
		<link>http://blog.jeffool.com/2008/07/10/project-x-list-grows/</link>
		<comments>http://blog.jeffool.com/2008/07/10/project-x-list-grows/#comments</comments>
		<pubDate>Thu, 10 Jul 2008 08:02:26 +0000</pubDate>
		<dc:creator>Jeffool</dc:creator>
				<category><![CDATA[Project X]]></category>

		<guid isPermaLink="false">http://blog.jeffool.com/?p=92</guid>
		<description><![CDATA[Two more things to add to the &#8220;To Do&#8221;-list that never gets anything crossed off of it:
1. Program a Nintendo DS game.
2. Learn a second language.  Esperanto?
]]></description>
			<content:encoded><![CDATA[<p>Two more things to add to the &#8220;To Do&#8221;-list that never gets anything crossed off of it:</p>
<p>1. Program a Nintendo DS game.<br />
2. Learn a second language.  Esperanto?</p>
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		<title>I wouldn&#8217;t call it &#8220;stalking,&#8221; per se&#8230;</title>
		<link>http://blog.jeffool.com/2008/07/02/i-wouldnt-call-it-stalking-per-se/</link>
		<comments>http://blog.jeffool.com/2008/07/02/i-wouldnt-call-it-stalking-per-se/#comments</comments>
		<pubDate>Wed, 02 Jul 2008 11:55:48 +0000</pubDate>
		<dc:creator>Jeffool</dc:creator>
				<category><![CDATA[Project X]]></category>
		<category><![CDATA[Writing]]></category>

		<guid isPermaLink="false">http://blog.jeffool.com/?p=90</guid>
		<description><![CDATA[So, I have a category/tag/whatever called &#8216;Project X&#8217; that I use for tagging items that will likely never come to fruition.  This is another.
In the writing of a story, it quickly became apparent to me that the characters (at least many,) are heavily reliant on Stickam more than typical IM or something audio-only like [...]]]></description>
			<content:encoded><![CDATA[<p>So, I have a category/tag/whatever called &#8216;Project X&#8217; that I use for tagging items that will likely never come to fruition.  This is another.</p>
<p>In the writing of a story, it quickly became apparent to me that the characters (at least many,) are heavily reliant on Stickam more than typical IM or something audio-only like Ventrilo.  Of course, I know nothing of the culture, so I have to immerse myself in it, right?  Research, right?  I mean, I figure I&#8217;ll even ask a few people if they mind if I stick around their room to get the hang of the whole thing.  So I decide to do this.  In my best effort not to be a weirdo, I even try to find someone around my age amongst the fields of kiddies so I don&#8217;t appear so much like a creep.  To my surprise I find a woman that&#8217;s twenty-five and even bears a superficial resemblance to one of my characters, so I figure &#8220;Hey, here&#8217;s a good place to start!&#8221;  I enter the &#8216;room&#8217;.</p>
<p>The first thing I see?  The woman has fallen asleep on her bed, and the webcam is on her laptop in front of her.  Her pretty face is clearly seen in lamplight as she snoozes away.  In another small video window off to the side?  A man has pulled out his penis and is masturbating to her.  Ahhh internet, like an abusive lover you&#8217;ll never change.  Any time there&#8217;s a glimmer of hope, or something new to entertain, you disappoint me, and my only solace is to try to convince myself that you hurt me because you love me.</p>
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		<title>An Italicized Declaration</title>
		<link>http://blog.jeffool.com/2006/07/26/an-italicized-declaration/</link>
		<comments>http://blog.jeffool.com/2006/07/26/an-italicized-declaration/#comments</comments>
		<pubDate>Thu, 27 Jul 2006 01:17:12 +0000</pubDate>
		<dc:creator>Jeffool</dc:creator>
				<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[Project X]]></category>
		<category><![CDATA[Real Life]]></category>

		<guid isPermaLink="false">http://blog.jeffool.com/2006/07/26/an-italicized-declaration/</guid>
		<description><![CDATA[I&#8217;ve been away from this blog (and the net in general) for a bit.  I looked at life and felt that I needed a change.  I&#8217;ve been training for a new job.  I work in local television in the production department and have for quite some time.  I usually do studio [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve been away from this blog (and the net in general) for a bit.  I looked at life and felt that I needed a change.  I&#8217;ve been training for a new job.  I work in local television in the production department and have for quite some time.  I usually do studio camera for the evening news, but I&#8217;ve been trying to move to the news department and become a producer.  So it began.  I spent most of June and early July with few days off of work.  The few days I didn&#8217;t come in two hours early for a little time to train, I came in four hours early to train <i>and</i> helping to cover someone elses shift.  The morning show producer is leaving.  I thought an evening show producer would take her show over, and I could vie for his.  Well, he turned it down, and I considered my chances of getting the morning show to be zero, so I thought the chance had escaped me.</p>
<p>I sat down and, after much contemplation, decided to reinvest myself in games.  Sure the news producing seemed like a safer bet to change life, but as that failed, my production job does leave me with more free time than producing would have.  Something had to change in life, and I do love my games&#8230;  <em>It was settled.  I would game.</em></p>
<p>I&#8217;ve been slacking a while in programming, so I began to ramp up for a couple of weeks.  I emailed someone about an idea of theirs I&#8217;d always thought nifty and the chances of my making it a reality.  They were okay with it; in fact they were supportive.  (<em>I consider them nothing less than a Gaming Bodhisattva.</em>)  I&#8217;ve even talked with couple of old friends about their willingness to go on this journey with me in making a serious stab at indy development.  I talked with Microsoft about offering game(s) on Xbox Live Arcade.  I&#8217;ve got a NDA on my dresser I have to sign and return before they&#8217;ll talk to me any more about the topic.  And then last week I got offered the job producing the morning show.</p>
<p>Sunday I worked 3pm-midnight, and then I started my new shift Monday night of 10pm-7:30am.  <em>This job and getting used to the new sleep schedule is, in few words, kicking my ass</em>.  The show is a beast, but doable.  But now I have to think about this new situation.  I dove back into the gaming pool thinking that producing was off the table and that I would still have lots of free time from my production job.  Now that I&#8217;m a producer, do I still want to pursue the game, or do I want to relax and see where the producing takes me over the next few years?  The thought of relaxing is always tempting, isn&#8217;t it?  It&#8217;s a bitch when the heart and head disagree.  Obviously the heart says to quit my job and develop games full time, but I can&#8217;t afford that.  The head says to relax, just produce, and enjoy life.  That&#8217;s just dumb.  So, <em>I&#8217;m going to try both</em>.  &#8230;  Wow, I totally didn&#8217;t expect to write that when I started this thing.  I wonder if there&#8217;s a word for completely surprising yourself.  I guess I&#8217;ll have to change the title of this post.  (It was &#8220;MIA: Me&#8221;, and written to explain to all the folk I chat with where I&#8217;ve been.  Working.)  The game may just take a little longer now.</p>
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		<title>Identifying gamers</title>
		<link>http://blog.jeffool.com/2006/06/04/identifying-gamers/</link>
		<comments>http://blog.jeffool.com/2006/06/04/identifying-gamers/#comments</comments>
		<pubDate>Sun, 04 Jun 2006 05:59:43 +0000</pubDate>
		<dc:creator>Jeffool</dc:creator>
				<category><![CDATA[Project X]]></category>
		<category><![CDATA[Wii]]></category>

		<guid isPermaLink="false">http://blog.jeffool.com/2006/06/04/identifying-gamers/</guid>
		<description><![CDATA[I once had a good idea.  Yes, in all of my twenty-five years I&#8217;ve had at least one; that much I&#8217;m sure of.  And really, even it was a gimme.  But maybe Nintendo will end up using something like it.
Nintendo had already announced that each Wii controller will contain a separate profile, [...]]]></description>
			<content:encoded><![CDATA[<p>I once had a good idea.  Yes, in all of my twenty-five years I&#8217;ve had at least one; that much I&#8217;m sure of.  And really, even it was a gimme.  But maybe Nintendo will end up using something like it.</p>
<p>Nintendo had already announced that each Wii controller will contain a separate profile, so that instead of having to assort your relevant game saves on a single memory card and take the card and a controller to your friends house, you can just pick up your controller.  (This may not seem like a big deal, but for many it&#8217;s the small things like this that matter.)  Now Nintendo announces that the &#8220;Wiimote&#8221; will have a customizable caricature of the player attached with it, but what info will be included in the profile has not yet been finalized.  I&#8217;d like to suggest some information to be included as a profile.  It started as something I called ID-Gamer, (herein .IDG,) but I never finished.  I thought it would be a fun tool for Interactive Fiction at least, if not typical games, (easily supportable in arcades with SD cards or USB drives,) but like any good project I started to set my scope too large to keep my attention for that particular task and lost interest.  This may make me interested in it again, though.  What basic info could developers use to incorporate a properly similar-yet-just-generic-enough avatar for every gamer?</p>
<p>First, middle, last, and sur-names.<br />
Preferred title (Mr., Ms., etc. Player picks from a field.)<br />
Nickname.<br />
Email address (arguably could get ugly, but I trust most devs.)<br />
Date of birth (Date, month, and year.)<br />
Gender.<br />
Skin tone.<br />
Eye color.<br />
Height and weight (proportion and body tone would be easy enough for Nintendo to program, though I never touched it.)<br />
Strength (derivative from height, weight, proportion, and body tone.)<br />
Speed (derivative from height, weight, proportion, and body tone.)<br />
Reflex speed (easily measurable with a Wii minigame.)<br />
Hair color, length, and style (choice from a field.)<br />
Favorite color.<br />
Favorite number.<br />
(Of course as a programmer you&#8217;d also want a &#8216;version number&#8217; of this information in case this was ever extended.)</p>
<p>Sure this adds up to lots of info housed for a single player, I think it entirely reasonable given the possible uses of the data and how I think it would help in the interactive experience from which games derive their exclusive artistic approach.  Players are starting to get over the idea of graphics being the driving force of a game.  Let&#8217;s woo them with the amount of non-physics/graphics game data that can be juggled.</p>
<p>I&#8217;d love to open a new game and instantly be able to be myself.  Sure this is an obvious choice for sports games where you already spend a lot of time creating a character, but how great would Guitar Hero 2 be if you could choose someone who already looked like you to rock?  In the first one I wanted to be the other hippie guitarist like everyone else, but even more I&#8217;d like to be Harmonix&#8217;s version of me!  Or to be the space marine Jeff &#8220;Jeffool&#8221; Bridges who shares lots of my features in some FPS!  (Developers could choose to have me a little thinner&#8230;  I don&#8217;t want to be too easy a target.)</p>
<p>And how about including information from other Wiimotes on my games?  Want to add a friend as a supporting character in your game?  Have them bring over their Wiimote and go to a Wii system menu and choose &#8216;import->ally&#8217; and have your friend point/click at the screen.  Done.  Then in games you could simply toggle a &#8220;.IDG support&#8221; option which replaces in-game characters with your friends.  I could even add my brother, and have him used for any game in which the main character has a brother.  (Could you imagine Bad Dudes with you and a brother/close friend?)</p>
<p>But, I&#8217;ve probably just got my hopes too high.  I&#8217;ve already written negative articles about <a href="http://blog.jeffool.com/2006/05/08/dear-sony/">Sony</a> and <a href="http://blog.jeffool.com/2006/06/01/june-first-2006/">Microsoft</a>.  Sadly I&#8217;m sure it&#8217;s only a matter of time until Nintendo messes up&#8230;  But here&#8217;s hoping they don&#8217;t.</p>
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		<title>Paging Famous People</title>
		<link>http://blog.jeffool.com/2006/05/27/paging-famous-people/</link>
		<comments>http://blog.jeffool.com/2006/05/27/paging-famous-people/#comments</comments>
		<pubDate>Sat, 27 May 2006 09:16:01 +0000</pubDate>
		<dc:creator>Jeffool</dc:creator>
				<category><![CDATA[Evil Avatar Radio]]></category>
		<category><![CDATA[Project X]]></category>
		<category><![CDATA[Wii]]></category>

		<guid isPermaLink="false">http://blog.jeffool.com/2006/05/27/paging-famous-people/</guid>
		<description><![CDATA[Don&#8217;t suppose Will Wright, Tim Schafer, Warren Spector, Reggie Fils-Aime, or Gabe &#038; Tycho read this blog?  I&#8217;ve made the promise to get these people and more for interviews on Evil Avatar Radio.  And for bonus points, I&#8217;m going to get Tim Schafer and Reggie Fils-Aime at the same time, so we can [...]]]></description>
			<content:encoded><![CDATA[<p>Don&#8217;t suppose Will Wright, Tim Schafer, Warren Spector, Reggie Fils-Aime, or Gabe &#038; Tycho read this blog?  I&#8217;ve made the promise to get these people and more for interviews on <a href="http://www.evilavatarradio.com">Evil Avatar Radio</a>.  And for bonus points, I&#8217;m going to get Tim Schafer and Reggie Fils-Aime at the same time, so we can coerce them to get a Tim Schafer game on the Wii.  I have no doubt his wonderful characters, worlds, and overall design would make for an excellent coupling with the Wii&#8217;s &#8220;interesting&#8221; tech.</p>
<p>Ah well.  I guess I&#8217;m off to email them all.  I wonder if one mass emailing is overly unprofessional?  And if that fails, I could always stand outside of their houses holding a 80s style boombox over my head, a la <a href="http://www.imdb.com/title/tt0098258/">Lloyd Dobler</a>.  After all, to know Jeffool is to love him, right?</p>
<p>Note to self: This is the perfect chance to snag <a href="http://www.brettdouville.com">Brett Douville</a> a Wii devkit!  Anyone else want one?</p>
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		<title>Community gaming?</title>
		<link>http://blog.jeffool.com/2006/04/20/community-gaming/</link>
		<comments>http://blog.jeffool.com/2006/04/20/community-gaming/#comments</comments>
		<pubDate>Thu, 20 Apr 2006 09:27:43 +0000</pubDate>
		<dc:creator>Jeffool</dc:creator>
				<category><![CDATA[Evil Avatar Radio]]></category>
		<category><![CDATA[Project X]]></category>

		<guid isPermaLink="false">http://blog.jeffool.com/2006/04/20/community-gaming/</guid>
		<description><![CDATA[So a week ago a link was passed around about how virtually all informative video game related internet shows (video and audio) suck.  (Here.)  I can totally understand his opinion.  I only listen to one podcast really; well, aside from the Lost podcast, but that&#8217;s mandatory.  I listen to one video [...]]]></description>
			<content:encoded><![CDATA[<p>So a week ago a link was passed around about how virtually all informative video game related internet shows (video and audio) suck.  (Here.)  I can totally understand his opinion.  I only listen to one podcast really; well, aside from the Lost podcast, but that&#8217;s mandatory.  I listen to one video game podcast, and it&#8217;s the one I host (host meaning provide webspace for, not perform emcee duties during,) <a href="http://EvilAvatarRadio.com">Evil Avatar Radio</a>.</p>
<p>If you stay up to date on all the video game goings on then it won&#8217;t provide you with information, just maybe a few laughs.  If you&#8217;re not into that, you probably shouldn&#8217;t bother.  But the reason I feel that it works and provides those laughs is because it&#8217;s approached more like a bastardized local talk show than an authoritative podcast.  As it&#8217;s an offshoot from the gaming news-link-site <a href="http://EvilAvatar.com">EvilAvatar.com</a>.  Our sense of community has really carried over well to the show and as a reader of the site, I feel like a part of the show even when I&#8217;m not on it because I know those talking (and being talked about,) relatively well.  (Hell, you can even listen live and call in from 10pm-1am Eastern Friday nights.)  Also, I would think that a cast of people who work well together would help non-EvAvers get into the feel of things, I would think.  After all, a well functioning community is always appealing.</p>
<p>Now, the idea of &#8216;community podcasting&#8217; is obviously not new.  Many TV shows, websites, and other hobbies have their own podcasts.  And it&#8217;s not just podcasts for communities.  Some communities have sprung up around initial podcasts (TWiT, etc.)  This lead me to thinking about community gaming.  Not just a community about gaming, or even gaming with your community, but rather gaming about your community.  If one were to look at gaming as a reflection of the partaking community then it&#8217;s easy to see why FPS players are the jocks of the gaming world.  FPS&#8217; are all competition, there&#8217;s smacktalk, rivalries, and their stars even get endorsement deals.  Hardcore MMORPGers are the Amish, who have moved away from our civilization, preferring their own world.  And of course who could forget the starving artists of Interactive Fiction?</p>
<p>So, I thought, what if someone were to invert even that?  Let&#8217;s take a community, and build a game around <i>it</i>.  Hell, you could even shove those people into an existing game.  Remember how much fun it was to type your friends names into Oregon Trail and see if they&#8217;ll make it?  Imagine starting up a popular single player game and playing in a world where the cast is a community you&#8217;ve known for years.  It sounded fun, so, I think I&#8217;ll do it.</p>
<p>Oh, and that radio show?  Because I&#8217;m an attention whore you can hear me in the latest episode, <a href="http://www.evilavatarradio.com/audio/Bonus2.Fbomb.mp3">F-Bomb</a>.  (Actually, it was after we finished the show when we realized that by recording this on the internet instead of the radio, we could have cussed constantly if we wanted.  And we wanted.  We just didn&#8217;t know Nat hadn&#8217;t stopped recording.)</p>
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