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	<title>Jeffool.com &#187; Microsoft</title>
	<atom:link href="http://blog.jeffool.com/category/microsoft/feed/" rel="self" type="application/rss+xml" />
	<link>http://blog.jeffool.com</link>
	<description>Your digital jester, uninformed and uninformative, guaranteed.</description>
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		<title>Last Time, Honest.</title>
		<link>http://blog.jeffool.com/2008/09/04/last-time-honest/</link>
		<comments>http://blog.jeffool.com/2008/09/04/last-time-honest/#comments</comments>
		<pubDate>Thu, 04 Sep 2008 19:14:29 +0000</pubDate>
		<dc:creator>Jeffool</dc:creator>
				<category><![CDATA[Electronic Arts]]></category>
		<category><![CDATA[Gaming's future]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[Sony]]></category>

		<guid isPermaLink="false">http://blog.jeffool.com/?p=99</guid>
		<description><![CDATA[Last time I&#8217;ll mention the piracy thing (for the forseable future.)
EA, of all people, has absolutely no excuse for not having their own digital delivery system up and running.  Shit, that medium-sized developers aren&#8217;t doing this themselves is a fucking travesty as far as I&#8217;m concerned.  Valve&#8217;s given everyone the ability to make [...]]]></description>
			<content:encoded><![CDATA[<p>Last time I&#8217;ll mention the piracy thing (for the forseable future.)</p>
<p>EA, of <b>all</b> people, has absolutely no excuse for not having their own digital delivery system up and running.  Shit, that medium-sized developers aren&#8217;t doing this themselves is a fucking travesty as far as I&#8217;m concerned.  Valve&#8217;s given everyone the ability to <a href="http://www.gamedev.net/community/forums/topic.asp?topic_id=481039">make their own Steam</a>, if you&#8217;ll recall.  It&#8217;d just take an extra guy to get it up and running, I&#8217;d imagine.</p>
<p>Often retailers (and even renters,) will break street dates.  When this happens, retailers who haven&#8217;t broken the date contact the publisher, and say &#8220;So and so broke the date.  Check it, because we&#8217;re going to as well.  We can&#8217;t afford to lose all of our sales to them, because their math says they&#8217;ll come out ahead by breaking the rules.&#8221;  The distributer/publisher then checks to confirm the story, and if this is true, they give the okay for everyone else to break the date as well (and often punish the initial violator.)</p>
<p>I just can&#8217;t be convinced that EA can&#8217;t publish games online.  They&#8217;re a publisher.  It&#8217;s what they&#8217;re supposed to do.  What am I missing here?  Hell, Microsoft and Sony should be doing this.  The moment the &#8216;download date&#8217; was proven broken, EA should have had Spore online on their EA Shop for everyone everywhere to download.  That headline would&#8217;ve dwarfed the news about the cracked version available online.  &#8220;Why bother pirating it,&#8221; gamers would ask &#8220;when I&#8217;ll probably end up buying it anyway?  Go ahead and save the re-download time by buying it the first time, <i>and</i> have my friends already in my gamer list for auto-downloadig of their creatures.&#8221;  Besides, I&#8217;m betting Valve games have a much lower rate of piracy than most PC games, and gamers are (by far and large) okay with Steam, now that the kinks have been worked out for a few years.  And I&#8217;ve heared nothing but good things about Direct2Drive.  Though, honestly, developers should be doing this for themselves.</p>
<p>I just can&#8217;t feel overly sorry for a developer getting hurt by a publisher forcing them to put anti-piracy tools in their game.  It&#8217;s the bed of their own making, really.  Last post I mentioned gamers downloading shareware off of BBS&#8217;; the original digital distribution.  Well, it&#8217;s 2008 and developer distribution has never been easier (now bedroom coders don&#8217;t even have to physically mail disks to users.)  Refusal to make self-publishing a priority, or even demanding the power in the developer-publisher relationship, gets developers treated like the lesser in the relationship, and that&#8217;s just a lessong they need to learn.  I mean, Valve?  They get it.  If another developer can&#8217;t prioritize their publishing deals, then let them falter, and let them fail.</p>
<p>Though, the first person to use Steamworks to create an online publisher?  That person will make some serious money.</p>
<p>Okay, done with that topic for the foreseeable future, enough armchair-CEOing over Riccitelo.  Next up?  MMO payment plans!  Yay!</p>
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		<title>E3 Denial.</title>
		<link>http://blog.jeffool.com/2008/07/14/e3-denial/</link>
		<comments>http://blog.jeffool.com/2008/07/14/e3-denial/#comments</comments>
		<pubDate>Mon, 14 Jul 2008 21:19:07 +0000</pubDate>
		<dc:creator>Jeffool</dc:creator>
				<category><![CDATA[Gaming's future]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[Sony]]></category>
		<category><![CDATA[teh Funny]]></category>

		<guid isPermaLink="false">http://blog.jeffool.com/?p=93</guid>
		<description><![CDATA[Sony and Microsoft can&#8217;t even admit how bad they got their ass kicked this gen.  They&#8217;re in denial.
I feel the need to preface this post by saying: I only have a 360 from this generation of hardware (well, a DS too,) and I eventually aim to get a PS3 and a Wii, as both [...]]]></description>
			<content:encoded><![CDATA[<p>Sony and Microsoft can&#8217;t even admit how bad they got their ass kicked this gen.  They&#8217;re in denial.</p>
<p>I feel the need to preface this post by saying: I only have a 360 from this generation of hardware (well, a DS too,) and I eventually aim to get a PS3 and a Wii, as both either have games I want, or soon will.  But I think myself a fan of games, more so than consoles.  That said&#8230;</p>
<p>Don Reisinger put <a href="http://news.cnet.com/8301-13506_3-9990467-17.html?hhTest=1">a great reality check</a> up on Cnet today which I&#8217;ll choose to not quote, but instead paraphrase in my own words:</p>
<p>&#8220;Hey Sony, Microsoft, quit your bitching.  Just because Nintendo cleaned your clock doesn&#8217;t mean you have to cry in the corner and whine &#8216;they don&#8217;t count anyway!&#8217;  They do.  Now cowboy up and fight back.  You&#8221;re trying to turn Nintendo into the elephant in the room no one is talking about, but it doesn&#8217;t matter, because everyone&#8217;s still giving the elephant their money, and not you.&#8221;</p>
<p>&#8230;  Okay, so he was more nuanced, but I think I captured the sentiment well.  It seemed particularly spurred forth by a comment from Sony&#8217;s CEO Howard Stringer: &#8220;I&#8217;ve played a Nintendo Wii.  I don&#8217;t see it as a competitor.  It&#8217;s more of an expensive niche gaming device.&#8221;</p>
<p>That&#8217;s hilarious; calling a cheaper competitor that&#8217;s kicked your ass in sales &#8220;expensive&#8221; and &#8220;niche.&#8221;  Don&#8217;t worry Howie, I&#8217;m sure Nintendo doesn&#8217;t view you as &#8216;competition&#8217; either.  I mean, for that to be the case you&#8217;d have to double your hardware sales for both your console AND your handheld.  Of course, you&#8217;d still be behind in both counts.</p>
<p>Of course, Nintendo capitalizing on their success is another thing entirely.  I think they waited far too long to start believing their own hype.  I really hope they&#8217;ve got some good things up their sleeve.</p>
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		<title>Damn you, Microsoft, for the little things.</title>
		<link>http://blog.jeffool.com/2008/05/31/damn-you-microsoft-for-the-little-things/</link>
		<comments>http://blog.jeffool.com/2008/05/31/damn-you-microsoft-for-the-little-things/#comments</comments>
		<pubDate>Sun, 01 Jun 2008 01:54:06 +0000</pubDate>
		<dc:creator>Jeffool</dc:creator>
				<category><![CDATA[Gaming's future]]></category>
		<category><![CDATA[Microsoft]]></category>

		<guid isPermaLink="false">http://blog.jeffool.com/?p=86</guid>
		<description><![CDATA[I pushed that last post out of &#8216;draft&#8217; limbo, where it long-stayed with plans to write a longer post about my hate for the current state of online connectivity on consoles.  That ire built up well, but then was unexpectedly drained in a thread on Evil Avatar.  The gist being that some companies [...]]]></description>
			<content:encoded><![CDATA[<p>I pushed that last post out of &#8216;draft&#8217; limbo, where it long-stayed with plans to write a longer post about my hate for the current state of online connectivity on consoles.  That ire built up well, but then was unexpectedly drained in a <a href="http://www.evilavatar.com/forums/showthread.php?t=49697">thread on Evil Avatar</a>.  The gist being that some companies are really fucking people over when it comes to small purchases.</p>
<p>For the record, my major annoyance is a shift toward developers providing games in a piecemeal fashion, with a total cost higher to consumers than it would&#8217;ve been under traditional circumstances.</p>
<p>But that thread in particular on EvAv was about new planes for Ace Combat 6.  &#8220;New planes?  Surely that&#8217;s worthwhile content, Jeff!&#8221; you object.  &#8220;Indeed,&#8221; I retort, &#8220;The issue here is price.&#8221;  They charge $2.50+ for skins to cover old models and tiny files (not even text files,) that just contain the few parameters that the planes require.  That&#8217;s not even a meg if you&#8217;re doing it right.  It&#8217;s Horse Armor all over again, but at least we had the common sense to be angry about it the first time.  They&#8217;ve released 35+ planes, with nine (at the previous article&#8217;s date,) costing $5, and twenty-one costing at least $2.50.  (About five were free.)  This, for the record, is a travesty in my eyes.</p>
<p>People say &#8220;Then don&#8217;t buy them.&#8221;  Don&#8217;t worry, I&#8217;m not being a hypocrite; I canceled my Xbox Live subscription months ago.  And I don&#8217;t buy those things.  I never bought a theme or gamerpic (or any other advertisement.  That would be like buying a film trailer, or a print ad.  It&#8217;s stupid.)</p>
<p>Man, remember all the great head-in-the-clouds things we heard about digital distribution?  Developers could go without publishers, (or at least their efforts would be scaled back, netting developers more money with consumers paying less.)  No shipping costs would also mean a reduction in product costs.  With no shelves, shelf space would not be a factor, and games could be offered forever.</p>
<p>Back in &#8216;99, when Napster came out, I said &#8220;Y&#8217;know, I&#8217;d buy these songs for a dollar, if the opportunity was offered.&#8221;  After almost a decade of lawsuits against music listeners, I&#8217;d be hard pressed to pay a dime (literally, I mean it, ten cents,) for a track of music.  Today, I refuse to pay $50 a year for Xbox Live.</p>
<p>/edit:  Oh!  Since I canceled my account, every time I log my profile on my Xbox, it attempts to sign into Xbox Live.  After a twenty minute phone call asking how to stop this automatic check, I was told I couldn&#8217;t.  I&#8217;d have to delete my profile and create a new one.  This wouldn&#8217;t be a big deal, if I didn&#8217;t need that profile to play my XBLA games after my console red-ringed&#8230;  (They won&#8217;t play except in my account, post-refurbishing.)  So, it&#8217;s not painful in and of itself, but it gets annoying, having to do it. Every.  Single.  Time.  It&#8217;s a game console.  It&#8217;s not supposed to have these problems!  Gah.</p>
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		<title>Microtransactions suck.</title>
		<link>http://blog.jeffool.com/2008/05/25/microtransactions-suck/</link>
		<comments>http://blog.jeffool.com/2008/05/25/microtransactions-suck/#comments</comments>
		<pubDate>Sun, 25 May 2008 04:13:06 +0000</pubDate>
		<dc:creator>Jeffool</dc:creator>
				<category><![CDATA[Gaming's future]]></category>
		<category><![CDATA[Microsoft]]></category>

		<guid isPermaLink="false">http://blog.jeffool.com/?p=66</guid>
		<description><![CDATA[Remember micro-transactions?  No?  Me neither.  I don&#8217;t think they ever happened.  And then of course there&#8217;s Xbox Live.
What&#8217;s so micro about three dollars for a TV show?  I mean, come on.  Considering I already pay for the privilege of being on Xbox Live, a non-server system, this is bad [...]]]></description>
			<content:encoded><![CDATA[<p>Remember micro-transactions?  No?  Me neither.  I don&#8217;t think they ever happened.  And then of course there&#8217;s Xbox Live.</p>
<p>What&#8217;s so micro about three dollars for a TV show?  I mean, come on.  Considering I already pay for the privilege of being on Xbox Live, a non-server system, this is bad enough:<br /><center><img src="http://pictures.jeffool.com/xbox360livelogin.jpg" alt="Xbox Live Login on the Xbox360, with ads clearly marked." /></center></p>
<p>Blah.</p>
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		<title>An Italicized Declaration</title>
		<link>http://blog.jeffool.com/2006/07/26/an-italicized-declaration/</link>
		<comments>http://blog.jeffool.com/2006/07/26/an-italicized-declaration/#comments</comments>
		<pubDate>Thu, 27 Jul 2006 01:17:12 +0000</pubDate>
		<dc:creator>Jeffool</dc:creator>
				<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[Project X]]></category>
		<category><![CDATA[Real Life]]></category>

		<guid isPermaLink="false">http://blog.jeffool.com/2006/07/26/an-italicized-declaration/</guid>
		<description><![CDATA[I&#8217;ve been away from this blog (and the net in general) for a bit.  I looked at life and felt that I needed a change.  I&#8217;ve been training for a new job.  I work in local television in the production department and have for quite some time.  I usually do studio [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve been away from this blog (and the net in general) for a bit.  I looked at life and felt that I needed a change.  I&#8217;ve been training for a new job.  I work in local television in the production department and have for quite some time.  I usually do studio camera for the evening news, but I&#8217;ve been trying to move to the news department and become a producer.  So it began.  I spent most of June and early July with few days off of work.  The few days I didn&#8217;t come in two hours early for a little time to train, I came in four hours early to train <i>and</i> helping to cover someone elses shift.  The morning show producer is leaving.  I thought an evening show producer would take her show over, and I could vie for his.  Well, he turned it down, and I considered my chances of getting the morning show to be zero, so I thought the chance had escaped me.</p>
<p>I sat down and, after much contemplation, decided to reinvest myself in games.  Sure the news producing seemed like a safer bet to change life, but as that failed, my production job does leave me with more free time than producing would have.  Something had to change in life, and I do love my games&#8230;  <em>It was settled.  I would game.</em></p>
<p>I&#8217;ve been slacking a while in programming, so I began to ramp up for a couple of weeks.  I emailed someone about an idea of theirs I&#8217;d always thought nifty and the chances of my making it a reality.  They were okay with it; in fact they were supportive.  (<em>I consider them nothing less than a Gaming Bodhisattva.</em>)  I&#8217;ve even talked with couple of old friends about their willingness to go on this journey with me in making a serious stab at indy development.  I talked with Microsoft about offering game(s) on Xbox Live Arcade.  I&#8217;ve got a NDA on my dresser I have to sign and return before they&#8217;ll talk to me any more about the topic.  And then last week I got offered the job producing the morning show.</p>
<p>Sunday I worked 3pm-midnight, and then I started my new shift Monday night of 10pm-7:30am.  <em>This job and getting used to the new sleep schedule is, in few words, kicking my ass</em>.  The show is a beast, but doable.  But now I have to think about this new situation.  I dove back into the gaming pool thinking that producing was off the table and that I would still have lots of free time from my production job.  Now that I&#8217;m a producer, do I still want to pursue the game, or do I want to relax and see where the producing takes me over the next few years?  The thought of relaxing is always tempting, isn&#8217;t it?  It&#8217;s a bitch when the heart and head disagree.  Obviously the heart says to quit my job and develop games full time, but I can&#8217;t afford that.  The head says to relax, just produce, and enjoy life.  That&#8217;s just dumb.  So, <em>I&#8217;m going to try both</em>.  &#8230;  Wow, I totally didn&#8217;t expect to write that when I started this thing.  I wonder if there&#8217;s a word for completely surprising yourself.  I guess I&#8217;ll have to change the title of this post.  (It was &#8220;MIA: Me&#8221;, and written to explain to all the folk I chat with where I&#8217;ve been.  Working.)  The game may just take a little longer now.</p>
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		<title>Backwards compatibility, again</title>
		<link>http://blog.jeffool.com/2006/06/14/backwards-compatibility-again/</link>
		<comments>http://blog.jeffool.com/2006/06/14/backwards-compatibility-again/#comments</comments>
		<pubDate>Wed, 14 Jun 2006 19:28:39 +0000</pubDate>
		<dc:creator>Jeffool</dc:creator>
				<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[Re: Other Blogs]]></category>

		<guid isPermaLink="false">http://blog.jeffool.com/2006/06/14/backwards-compatibility-again/</guid>
		<description><![CDATA[So ]]></description>
			<content:encoded><![CDATA[<p>So <a href="http://blog.jeffool.com/2006/06/01/june-first-2006/"I was wrong</a>, Peter Moore didn&#8217;t apologize for his words by the end of the week.  It took him a full <a href="http://xbox360.ign.com/articles/712/712123p1.html">eleven days</a>.  But it&#8217;s not even that important now, because Tim Schafer, genius behind works like the PC game Grim Fandango and the Xbox game Psychonauts has began an email writing campaign to get Psychonauts supported by Xbox Back.Compat.  If you don&#8217;t read Double Fine Action News shame on you, but you should at least read his <a href="http://www.doublefine.com/news.htm#13JUNE2006">latest post</a> where he kicks the campaign off.  (I think it&#8217;s safe to say you&#8217;ll be addicted.)  Send your email by <a href="mailto:backcomp@microsoft.com?subject=PSYCHONAUTS!!!!">clicking here</a>, and do your part!</p>
<p>As I had mentioned before, the choices made in what to aim for in BC seems a bit odd to me.  Of course, we don&#8217;t know exactly what they&#8217;re aiming for, just that seemingly each time they do they get a few extra games by welcomed accident.  It seems that the best thing they ever did was to focus on the Tom Clancy line of games and have them all work in one update.  That&#8217;s smart, and rather obvious.  You&#8217;d think that they&#8217;d repeat this approach by trying to &#8216;theme&#8217; every release, or at least have one big game each time.  After asking a few folks, I&#8217;ve come up with a list of games that they could get working to appease us slightly more &#8216;hard core&#8217; players.</p>
<blockquote><p>-Psychonauts.  Yes, over a week ago this game came in first and with good reason.  Its artistic style is beautiful, and its design clever in exemplary fashion.  Not playing this game results in your loss of credibility as a gamer.  Also, if you own an Xbox and choose not to play this game, you are no longer my friend.</p>
<p>-Panzer Dragoon Orta.  Some people just love on-rail shooters, and if you even remotely like them, you need this game.  It&#8217;s a great entry to a great series and perfectly pinpoints the arguments made in this fight for backward compatibility.  Microsoft should provide this because, after all, where else can gamers get it?</p>
<p>-Jet Set Radio Future.  Who didn&#8217;t love skating around in a cel-shaded wonderland painting the city to the coolest of soundtracks?  Only people with no heart, and no sense of rhythm.</p>
<p>-Mech Assault.  Until Halo 2 came out, Mech Assault was the number one game on Xbox Live.  Mech Assault 2 was a solid game in its own right, and would no doubt climb the &#8216;most played&#8217; lists again given the chance.  Nowadays gamers tell &#8220;back in my day&#8221; stories of discovering Doom&#8217;s deathmatch.  One day they&#8217;ll do the same for Mech Assault and Crimson Skies.</p>
<p>-Steel Battalion.  Yeah, that&#8217;s right.  Steel Battalion.  Not only should they get this game to work, but they should do it in tandem with a hardware manufacturer to get the expensive controller to work with the X360.  While this is the least likely game that they&#8217;ll ever get working, their doing it would be a significant achievement toward the hardcore gaming community and mend fences greatly.  Honestly, I was surprised it showed so well.</p>
<p>-Elder Scrolls III: Morrowind.  While completely overshadowed by Oblivion, this game did rather well in my little poll.  I guess even when you have a brand new, shinier, world to explore, it&#8217;s kind of hard to forget about the old world.  Sometimes it just feels like <a href="http://blog.jeffool.com/2006/03/16/where-is-your-in-game-home/">home</a>.</p>
<p>-Shenmue II.  Look.  Shenmue is a game that even sold a few non-gamers on buying a Dreamcast.  It was just that good.  And this is the sequel that continues the story that all hardcore gamers want to see finished.  Sure the voice acting sucked (&#8220;How about a game of Lucky Hit?&#8221;) but the game was wonderful.  Of course, if Microsoft really wants to impress us, they could give us the <a href="http://games.kikizo.com/news/200508/141_p1.asp?f=141_p1.asp">entire Shenmue story</a>, which creator Yu Suzuki still <a href="http://games.kikizo.com/features/sega_yu_suzuki_iv_feb06_p1.asp">assures us</a> will be completed and released.</p>
<p>-Others.  Of which there are many niche favorites like NFL2K5, Guilty Gear 2X #Reload, Spider-Man 2, Otogi, Chronicles of Riddick, and more</p></blockquote>
<p>It&#8217;s games like these should be seen as a boon to the Xbox gaming console library, and treated properly.  Microsoft should look back in two generations and still be able to say &#8220;See?  Our consoles have a long history of providing timeless classics that you can still pick up and play.  Yes, we hope to sell many games, but it&#8217;s also important to us to sell good games.&#8221;  But I guess that just makes sense, so we can&#8217;t do that, huh?</p>
<p>FYI, you can see the actual votes and &#8216;other&#8217; suggestions <a href="http://www.evilavatar.com/forums/showthread.php?t=13541">here</a>.</p>
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		<title>June First, 2006</title>
		<link>http://blog.jeffool.com/2006/06/01/june-first-2006/</link>
		<comments>http://blog.jeffool.com/2006/06/01/june-first-2006/#comments</comments>
		<pubDate>Thu, 01 Jun 2006 13:05:40 +0000</pubDate>
		<dc:creator>Jeffool</dc:creator>
				<category><![CDATA[Microsoft]]></category>

		<guid isPermaLink="false">http://blog.jeffool.com/2006/06/01/june-first-2006/</guid>
		<description><![CDATA[A day that will live in infamy.  Today I saw a story linked on Evil Avatar where Peter Moore told Xbox fans to kiss Microsoft&#8217;s feet for being so gracious as to support a few hundred games, after promising to support them all.  GamesIndustry.biz reports:
&#8220;Nobody is concerned anymore about backwards compatibility. We under [...]]]></description>
			<content:encoded><![CDATA[<p>A day that will live in infamy.  Today I saw a story linked on <a href="http://www.evilvatar.com">Evil Avatar</a> where Peter Moore told Xbox fans to kiss Microsoft&#8217;s feet for being so gracious as to support a few hundred games, after promising to support them all.  <a href="http://www.gamesindustry.biz/content_page.php?aid=17398">GamesIndustry.biz reports</a>:<br />
<blockquote>&#8220;Nobody is concerned anymore about backwards compatibility. We under promised and over delivered on that. It&#8217;s a very complicated thing&#8230; very complex work. I&#8217;m just stunned that we have hundreds of games that are backwards compatible,&#8221; he said.</p>
<p>That doesn&#8217;t mean we won&#8217;t get more backwards-compatible games &#8211; indeed, &#8220;more are coming&#8221; &#8211; but &#8220;at some point, you just go, there&#8217;s enough, let&#8217;s move on, or people aren&#8217;t as worried about a game being backwards compatible &#8211; and I like to think we&#8217;ve upheld our end of the bargain in making at least two or maybe three hundred games backwards compat.&#8221;</p></blockquote>
<p>And&#8230;<br />
<blockquote>&#8220;Our goal is to have every Xbox game work on Xbox 360,&#8221; Xbox PR manager Michael Wolf told GamesIndustry.biz at the time &#8211; a goal from which Microsoft now appears to have retreated significantly.</p></blockquote>
<p>So, why will today live in infamy?  Because I expect Moore to apologize before the end of the week.  Apologize and assure us, again, that more games will be added to the list.  And today will garner so much ill will that this begins the era when disc-based gaming machines will always support predecessors libraries.  Period.</p>
<p>I don&#8217;t even have an Xbox360.  Why not?  Partially because I&#8217;m poor.  When my Xbox broke a few months ago I couldn&#8217;t really be mad.  It was a Thomson drive; I had gotten my money&#8217;s worth out of it.  But I had to make a choice then.  Would I get my Xbox fixed, or save a bit and buy a Xbox 360?  Well, if I had gotten a X360, what would I have gotten?  Geometry Wars and a few XBL Arcade titles that would be fun to play with friends.  Maybe GRAW.  But I know that I enjoyed swinging around the city in Spider-Man 2 when bored.  I also like firing up Full Spectrum Warrior every now and then and, after cussing out the tutorial, playing a few levels.  And god damn it Peter Moore, I like Psychonauts.  You hear that Peter Moore?  Psychonauts!  These are the types of games you want your console associated with!  Quality ones!  (I still contend that if Gabe wrote up a demand and posted it on Penny Arcade that Psychonauts would be working on the X360 within a month.)</p>
<p>Hell, popularity isn&#8217;t even an issue.  (These numbers are Xbox-only from March 2006, as found on <a href="http://en.wikipedia.org/wiki/List_of_best_selling_video_games">WikiPedia.org</a>.)  On the highest-selling-Xbox-games list, numbers 13, 14, and 15; are Madden 2005, Madden 2006, and ESPN NFL 2k5.  None of those games are backwards compatible.    Spider-Man: The Movie and Spider-Man 2 both topped a million, but neither is supported.  I&#8217;m surprised to find that Morrowind didn&#8217;t top one million for Xbox, but it&#8217;s not supported either, despite being hailed as completely kickass.  (Which it was, despite the bugs.)  Only the newest games in each Tony Hawk line (THPS4, THUG2, and THAW) are backwards compatible, even though the only Tony Hawk game to top 1 million is the first THUG.  Hitman 2: Silent Assassin was the only Hitman game to beat a million, but Hitman: Contracts is the only one supported.</p>
<p>No, it&#8217;s not a matter of good games being backwards compatible, nor is it an issue of best-selling games.  No, it seems that the issue is an interesting mix of convenient games, which explains lots of Tom Clancy games at once, or Barbie; and recent games.  Ones that don&#8217;t have immediate sequels for the X360, but are recent enough that people may rent them and try them in their Xbox 360s.  But hey, that&#8217;s just a glance, I may be wrong about that&#8230;</p>
<p>But I think I&#8217;m still right about one thing.  Today, things changed just a little bit.</p>
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