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	<title>Jeffool.com &#187; Free</title>
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	<link>http://blog.jeffool.com</link>
	<description>Your digital jester, uninformed and uninformative, guaranteed.</description>
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		<title>The appropriate leveling mechanisms for freeform interactive projectile simulations as opposed to linear point systems inside closed systems regardless of skill. (Or: &#8220;Called it!&#8221;)</title>
		<link>http://blog.jeffool.com/2011/10/21/the-appropriate-leveling-mechanisms-for-freeform-interactive-projectile-simulations-as-opposed-to-linear-point-systems-inside-closed-systems-regardless-of-skill-or-called-it/</link>
		<comments>http://blog.jeffool.com/2011/10/21/the-appropriate-leveling-mechanisms-for-freeform-interactive-projectile-simulations-as-opposed-to-linear-point-systems-inside-closed-systems-regardless-of-skill-or-called-it/#comments</comments>
		<pubDate>Fri, 21 Oct 2011 19:08:05 +0000</pubDate>
		<dc:creator>Jeffool</dc:creator>
				<category><![CDATA[Development]]></category>
		<category><![CDATA[Free]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[Idea]]></category>
		<category><![CDATA[zombies]]></category>
		<category><![CDATA[appropriate difficulty]]></category>
		<category><![CDATA[FPS]]></category>
		<category><![CDATA[Grand Theft Auto]]></category>
		<category><![CDATA[GTA]]></category>
		<category><![CDATA[GTA4]]></category>
		<category><![CDATA[Halo 2]]></category>
		<category><![CDATA[Halo 3]]></category>
		<category><![CDATA[ideas]]></category>
		<category><![CDATA[interactivity]]></category>
		<category><![CDATA[ludic displacement]]></category>
		<category><![CDATA[Oblivion]]></category>
		<category><![CDATA[The Elder Scrolls]]></category>
		<category><![CDATA[zombie]]></category>

		<guid isPermaLink="false">http://blog.jeffool.com/?p=193</guid>
		<description><![CDATA[In these days of Minecraft, IndieGoGo/Kickstarter, Steam, and online markeplaces on console, it would be easy to say that small/indie developers are where the innovation lies. That the AAA games are just refinement, over revolution. Well, I can think of one idea, relatively easy to implement, that would let any game (AAA or indie) greatly [...]]]></description>
			<content:encoded><![CDATA[<p>In these days of Minecraft, IndieGoGo/Kickstarter, Steam, and online markeplaces on console, it would be easy to say that small/indie developers are where the innovation lies. That the AAA games are just refinement, over revolution. Well, I can think of one idea, relatively easy to implement, that would let any game (AAA or indie) greatly benefit from emergent gameplay. It&#8217;s easily demonstrated in FPS&#8217;, but really any game with shooting mechanics could do it, and it especially could benefit the open world games that AAA developers love to make.</p>
<p><strong>Calling your shot</strong> &#8211; Let players tag their target. Just, let them point, hit a button, and have that target marked in some fashion. From there, the possibilities expand exponentially.</p>
<p>1. <strong>Skill</strong>: If they hit it, dependent upon size, speed, view, power of shot, maybe even weather and penalty of missing given other nearby targets? Give them some kind of recognition or bonus. Hell, give players skill points for using that skill.</p>
<p>I never really used a bow in Oblivion, instead preferring to cleave enemies with an axe. But there was one time I did&#8230; When I saw deer. It was natural. It was primal. When I saw a deer, I pulled out my bow, snuck as close as possible, and shot. Invariably my sucky skill meant the deer lived, which meant I had to chase the deg through the first, completely forgetting whatever I was in the middle of. It was like they were purposely meddling with my fun with their&#8230; Fun!</p>
<p>2. <strong>Challenge</strong>: It was just like taking to a rooftop in GTA, pulling out your sniper rifle, and plugging interesting looking civilians. It was a shooting gallery, and I had tools to shoot with. How could you NOT save your game and occasionally do it?</p>
<p>Of course eventually police would come, increasing in number and strength, and eventually take you out. (Usually.) But man what fun it was, plugging a citizen going about their way, and seeing the chaos that ensued.</p>
<p>3. <strong>Self-defined Narrative</strong>: The key to emergent gameplay is that the player brings it with them. And that&#8217;s never more evident than when done with intent. But if you pick out the target, and tell the player why it needs to be done, then there&#8217;s no wiggle room. Instead, Let players mark people/places things, and let them tag them as important for themselves, for whatever reason.</p>
<p>Emergent gameplay gave us &#8220;zombie&#8221; in Halo 3, when it emerged from Halo 2 players consciously creating the rules from thin air. Oblivion gave extra damage if you shot a target while unseen, making initiative on a target worthwhile. GTA had instant kills with headshots.</p>
<p>These are just a few evident ideas that come with letting the player point at things. That&#8217;s all I&#8217;m suggesting, really. And anyone, AAA or indie, can do it.</p>
<p>Lines edited out of this post:<br />
-Fact: I would&#8217;ve been trying to balance apples on the heads of Cyrodiil&#8217;s guards.<br />
-Many games check for regional shots/damage. A game could even go so far as to let players highlight not only targets, but regions of targets.<br />
-Imagine an action game that lets you press select/back, pauses the gameplay, and gives you a freeform camera to zoom around and pick your own target, then you get to try for it.<br />
-Maybe a game with one player as the spotter, and the other as the shooter/sniper. Or a game where both players &#8220;mark&#8221; the other&#8217;s target, and they have to chase it down. (Instead of killing each other.)</p>
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		<title>Spider-Man games should rock.</title>
		<link>http://blog.jeffool.com/2011/10/05/spider-man-games-should-rock/</link>
		<comments>http://blog.jeffool.com/2011/10/05/spider-man-games-should-rock/#comments</comments>
		<pubDate>Thu, 06 Oct 2011 00:58:06 +0000</pubDate>
		<dc:creator>Jeffool</dc:creator>
				<category><![CDATA[Activision]]></category>
		<category><![CDATA[Free]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[Gaming's future]]></category>
		<category><![CDATA[Idea]]></category>
		<category><![CDATA[appropriate difficulty]]></category>
		<category><![CDATA[Batman]]></category>
		<category><![CDATA[Hulk]]></category>
		<category><![CDATA[Joystiq]]></category>
		<category><![CDATA[Justin McElroy]]></category>
		<category><![CDATA[ludic displacement]]></category>
		<category><![CDATA[Marvel Ultimate Alliance]]></category>
		<category><![CDATA[Spider-Man]]></category>
		<category><![CDATA[Spider-Man 2]]></category>
		<category><![CDATA[Spider-Man: Edge of Time]]></category>
		<category><![CDATA[Wolverine]]></category>

		<guid isPermaLink="false">http://blog.jeffool.com/?p=173</guid>
		<description><![CDATA[Today at Joystiq Justin McElroy wrote what I&#8217;ll dramatically describe as an unsurprising slap in the face of the latest Spider-Man game, Spider-Man: Edge of Time. Go read it. He gets it. He wore Spidey pajamas as a kid. (Note: I dig his writing, and always have. Even during the huge fiasco when he made [...]]]></description>
			<content:encoded><![CDATA[<p>Today at Joystiq Justin McElroy wrote what I&#8217;ll dramatically describe as an <a href="http://www.joystiq.com/2011/10/05/spider-man-edge-of-time-review/">unsurprising slap in the face</a> of the latest Spider-Man game, Spider-Man: Edge of Time. Go read it. He gets it. He wore Spidey pajamas as a kid. (Note: I dig his writing, and always have. Even during the huge fiasco when he made threats against <a href="http://web.archive.org/web/20051231091000/http://www.getthesugar.com/wp/?p=56">U2&#8242;s Bono</a>.)</p>
<p>Games are their gameplay mechanics, the choices and actions of the player. For all the crap we give them, licensed games actually often have a rare opportunity: unique mechanics. Any other game that mimics webswinging is going to be seen as a knock-off, or at least compared to Spider-Man.</p>
<p>To be fair, Justin notes that they try to do something with his &#8220;Spider Sense&#8221;, but that&#8217;s certainly not what I think of first when I think &#8220;Spider-Man&#8221;. What he rates a 2.5/5 game sounds like a thoroughly mediocre beat&#8217;em-up, which is a disappointment, given my love of older Spider-Man games.</p>
<p>Spider-Man 2 (Xbox, PS2) is actually one of my favorite games. I was one of the people blown away by the webswinging. It was a perfect example of both &#8220;appropriate difficulty&#8221; (being slightly difficult, but very fulfilling to pull off well) and the &#8220;ludic displacement&#8221; that occurs when a game makes you feel like you really are doing what&#8217;s happening in the game.</p>
<p><center><iframe width="420" height="315" src="http://www.youtube.com/embed/xb8ZhKgieTw" frameborder="0" allowfullscreen></iframe><br /><small>Nevermind the player&#8217;s stumbles&#8230; Spidey would never trip!</small></center></p>
<p>Despite Spider-Man 2 being third person, and despite how bad the blur looks in this pixelated video, you really got that feeling you imagined as a kid, of being Spider-Man, dipping from the rooftops into the streets of New York city, swinging back up, flying forward as fast as a normal person would fall. (Ultimate Spider-Man was still great, less so Spider-Man 3&#8230; Both the victim of over-refinement, imo, but still.)</p>
<p>Super heroes are typically defined by having unique abilities. In that very nature, they&#8217;re begging to be put into games, giving players unique actions and choices. Older Spidey games got him right. The Hulk: Ultimate Destruction game did a decent job of making you feel like you were wrecking shit, though it could&#8217;ve been better aside from that. From what I hear both Wolverine and Batman games had great combat, making you feel like the characters were &#8220;right&#8221;. Marvel Ultimate Alliance was a fun beat&#8217;em-up, not because it was particularly deep, but because it rallied together almost 30 loved characters. Why do a game featuring a singular beloved character, or even two, without trying to do well what that character is known for?</p>
<p>Here&#8217;s a few free suggestions for Activision&#8217;s next Spider-Man game.</p>
<ul>
<li><b>New York City</b> &#8211; I&#8217;m serious. Forget corridor fighters. Don&#8217;t be silly.</li>
<li><b>Make swinging a matter of skill</b> &#8211; Anyone player should be able to do it, but being good at the mechanics should pay off well.</li>
<li><b>Spider-Man has a history</b> &#8211; Not saying you shouldn&#8217;t do &#8220;origin stories&#8221; or work them in, but, Spidey has a very deep gallery of well-known, well-defined, fun, friends and enemies. Utilize them.</li>
<li><b>Peter Parker exists</b> &#8211; Spider-Man has a personal life. Don&#8217;t be afraid to use that in more than a reference.</li>
<li><b>Peter Parker is a photographer</b> &#8211; Some games did it, but then cameras have only become popular in society, as well as other games. Some even do it well. You could, too.</li>
<li><b>A random encounter should blow my mind</b> &#8211; Sure, Spidey fights generic thugs all the time. That happens. But sometimes? Sometimes? Sometimes that bank robbery you stumble across should be Rhino.</li>
<li><b>Subscriptions</b> &#8211; Learn from comics. Everyone who owns the game gets a free few missions each week. They culminate each month in an arc. Do this for a month, free. Then charge a fee, $1 a week, $3 for a month, or sell subscriptions $10 for three months.</li>
</ul>
<p>C&#8217;mon. Activision can&#8217;t say no to that last one. And face it, you&#8217;d buy them. I would, and I don&#8217;t even have a job.</p>
<p>Also, hi Activision. So, maybe you need someone to help with your next Spider-Man game? I mean, I don&#8217;t know if you heard, but I&#8217;m on the market. I&#8217;ve even got five years experience in producing. (Another medium&#8230;)</p>
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		<title>Awesome soundtracks for all games, for no cost.</title>
		<link>http://blog.jeffool.com/2011/07/18/awesome-soundtracks-for-all-games-for-no-cost/</link>
		<comments>http://blog.jeffool.com/2011/07/18/awesome-soundtracks-for-all-games-for-no-cost/#comments</comments>
		<pubDate>Mon, 18 Jul 2011 05:32:07 +0000</pubDate>
		<dc:creator>Jeffool</dc:creator>
				<category><![CDATA[Development]]></category>
		<category><![CDATA[Free]]></category>
		<category><![CDATA[Gaming's future]]></category>
		<category><![CDATA[Idea]]></category>
		<category><![CDATA[Music]]></category>
		<category><![CDATA[Project X]]></category>

		<guid isPermaLink="false">http://blog.jeffool.com/?p=163</guid>
		<description><![CDATA[How can you give every game (indie or not) a blockbuster (and meaningful) soundtrack? It&#8217;s easier than you think. All it takes is a little work, and a little cost (Okay, it&#8217;s not &#8220;no cost,&#8221; but, considering the payoff&#8230;) All you need is an online database, users to populate it, and API for developers to [...]]]></description>
			<content:encoded><![CDATA[<p>How can you give every game (indie or not) a blockbuster (and meaningful) soundtrack? It&#8217;s easier than you think. All it takes is a little work, and a little cost (Okay, it&#8217;s not &#8220;no cost,&#8221; but, considering the payoff&#8230;)</p>
<p>All you need is an online database, users to populate it, and API for developers to use it.</p>
<p>The database notes each user&#8217;s library (just taking the track titles, paths, and metadata, not actually uploading the music,) and asking users to tag the tracks by context, for use in interactive media when the appropriate context arises. Bam. Free million dollar soundtracks for anyone who wants to implement the system. The only cost being the user buying the music. It&#8217;s like playing music over games on consoles, only smarter.</p>
<p>(Sidenote: I don&#8217;t think any cloud services offer APIs for other developers, but it may be possible in the future to ask users for that data too, if you feel like streaming their music.)</p>
<p>Of course, users won&#8217;t be required to tag ALL of their data, but some should be required to lighten the load (and better personalize things.)</p>
<p>So after users&#8217; data is pinged, the tags are of the veins &#8220;fast-paced, thrilling, scary, romantic, sexy, slow, energetic, sad, etc&#8221; to fit mood. But also consider an extra layer of &#8220;8bit, by instrument, etc.,&#8221;. To make it pitch perfect, ask users to rate each tag&#8217;s value. Especially if you want to do this after a game. (For instance, play the music, and ask &#8220;Do you feel this music was appropriate suspenseful during the standoff with <bad guy>?&#8221; Let users pick if they want to use yes/no, a five point, or a ten point scale.)</p>
<p>It will take time for an entire library to populate. New users should be required to tag at least ten tracks, but power users  (anyone logging in and investing the time) can categorize to their heart&#8217;s content.  Maybe a deal could be struck with Pandora to import their categorization metadata? Power users should also be able to specify portions of songs instead of the entire track. (&#8220;Start this track :10 in, bypassing spoken words.&#8221;)</p>
<p>The idea is to give any game that wants to use the system a soundtrack custom-built by context needed in the game, with music already knowingly enjoyed by the user, at zero dollar cost to the developer at point of purchase. The only investment needed is the time investment required to learn the API to use it in your game.</p>
<p>Now, am I over- thinking the problem? Probably. But I&#8217;m okay with that. This is a blog post, not a plan to actually do this. Now, how does this get done? Get Microsoft to do it. Or Valve. Someone with a large interest in PC gaming. (Of course, Microsoft doesn&#8217;t REALLY have that, but, they like to claim they do with &#8220;Games for Windows Live.&#8221;)</p>
<p>But, it has to include a large, open music selection as well, like http://www.freesound.org/ populated by tracks available for public use and distribution, so developers can pack that music in, giving the install base something to begin with, to make sure bases are covered.</p>
<p>Okay. Done. Just had to get that out of my brain. It was bugging me. Thanks.</p>
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		<title>Mortal Kombat, the Grimdarkening</title>
		<link>http://blog.jeffool.com/2011/01/18/mortal-kombat-the-grimdarkening/</link>
		<comments>http://blog.jeffool.com/2011/01/18/mortal-kombat-the-grimdarkening/#comments</comments>
		<pubDate>Tue, 18 Jan 2011 17:24:37 +0000</pubDate>
		<dc:creator>Jeffool</dc:creator>
				<category><![CDATA[Free]]></category>
		<category><![CDATA[Idea]]></category>
		<category><![CDATA[movie]]></category>
		<category><![CDATA[ideas]]></category>
		<category><![CDATA[Mortal Kombat]]></category>
		<category><![CDATA[Mortal Kombat: Rebirth]]></category>
		<category><![CDATA[webshow]]></category>

		<guid isPermaLink="false">http://blog.jeffool.com/?p=137</guid>
		<description><![CDATA[Remember Mortal Kombat: Rebirth? Now the director behind that short, Kevin Tancharoen, says his pitch has been turned down. But he&#8217;s not letting that stop him! He&#8217;s going pirate, doing ten web-episodes on the riff, including Michael Jai White returning as Jax. Of course it remains to be seen if Warner Bros. will attempt to [...]]]></description>
			<content:encoded><![CDATA[<p>Remember Mortal Kombat: Rebirth?</p>
<p><iframe title="YouTube video player" class="youtube-player" type="text/html" width="480" height="360" src="http://www.youtube.com/embed/cs3ROFNxa5M?rel=0&amp;hd=1" frameborder="0"></iframe></p>
<p>Now the director behind that short, <a href="http://www.imdb.com/name/nm1160495/">Kevin Tancharoen</a>, says his pitch has been turned down. <a href="http://www.colonyofgamers.com/cogforums/showthread.php?t=21294">But he&#8217;s not letting that stop him</a>! He&#8217;s going pirate, doing ten web-episodes on the riff, including Michael Jai White returning as Jax. Of course it remains to be seen if Warner Bros. will attempt to stop him from using their IP&#8230; (Update: misunderstanding&#8230; Ignore that.)</p>
<p>Released online June 7th, 2010, the general consensus on the short was overwhelmingly positive. People are comfortable enough with remix culture that we don&#8217;t mind seeing a completely new take on an idea (and characters) that are well established. The short reintroduces us to characters, redefining them in a unique, albeit grimdark, way. Instantly plenty of other sites and forums had their own ideas.  Here are some of mine, and some others I found online.</p>
<p><strong>Liu Kang:</strong> Liu Kang&#8217;s parents agreed to be smuggled into the US by Shang Tsung, hoping for a better life, with promises that they could work off the debt. Unknowingly, they were selling themselves into slave labor. After he was born, he was smuggled back to his family in China. Furious at what he saw as their &#8220;theft&#8221;of his property, Shang Tsung kills the parents as an example to others. Now an adult, Liu Kang returns to Deacon City for revenge.</p>
<p><strong>Kitana / Mileena:</strong> Twin sisters, Kitana goodhearted stripper, Mileena&#8230; Not so much. More a skanky prostitute. Mileena, driven by her constant envy of her more-loved sister, has multiple plastic surgeries in an attempt to constantly improve her looks, eventually runs afoul of Baraka&#8217;s roach motel fronts, and becomes horribly disfigured. (You all know the &#8220;mad doctor disfigures someone and sees it as beauty&#8221; bit.) As she walks away from her most recent facial surgery, there&#8217;s an attempted rape, until the rapist yanks away the bandages and sees what&#8217;s beneath&#8230; Mileena fights back against her attacker. After seeing her horrible face, the attacker freaks out, and in the struggle, she accidentally kills him. She eventually runs home and sees herself&#8230; And slowly falls off the deep end by what&#8217;s happened. Far from rational given the circumstances, she focuses her rage on her sister, jealous of the attention always given to her, and blames Kitana for driving her to doing these crazy things, including taking the man&#8217;s life, a line she decides was easy to cross. For fun and extra grimdark, she can attempt to hit on one of the other fighters, attempt to seduce him, and slaughter them as well!  (Too much?)</p>
<p><strong>Stryker / Kabal / Nightwolf:</strong> Stryker is a cop with a history of being &#8220;overzealous,&#8221; including a raid in a casino that went bad, and left the Native American family that ran it dead. Nightwolf&#8217;s family. Reprimanded for his actions, Stryker is &#8220;let go&#8221; from the police force, and instead takes a job as a private prison guard. Already being known as a vicious dirty cop, he begins living up to the role, beating on inmates for his shits and giggles. He&#8217;s fired when he lobs a few smoke grenades into the solitary confinement cell of a gang member. The gas completely destroys his eyes, throat, eyes, and esophagus. The only thing that keeps him alive is an artificial respirator.  He wears a gas mask to make the breathing even easier. Yes, that gang member was Kabal. Now, without hope for a return to his glory, Stryker enters the tournament to clean up the streets by murdering what he considers unwanted elements.</p>
<p><strong>Smoke / Cyrax / Sektor:</strong> Smoke, a member of the Lin Kuei like Sub-Zero, and friend of Cyrax and Sektor, two DJs who are friends of his who like to sample the screams, bones breaking, and flesh-ripping sounds of his victims in techno gorecore mixes. Think Daft Punk meets Eli Roth&#8217;s nightmares,) they&#8217;re not fighters, just personalities, and likely easy victims for someone. Potentially, they could also be the insane tech gurus behind some of the more insane fighting facilities, hence the crazy things like spikes and acid traps everywhere. It&#8217;d be nice if they turned on Smoke, saying it was only business.</p>
<p><strong>Quan Chi:</strong> The true tournament organizer, an albino madman who runs the tournament as both a competition for killers, a terror device to destabilize the area, and snuff film market.</p>
<p><strong>Kano:</strong> Quan Chi&#8217;s promising new experiment, lightweight durable headgear (not a replacement eye, maybe a contact lens or fucked-up looking implant?) that allows for the recording of the first person murders of the wearer. Kano is the first to test it by removing a man&#8217;s still-beating heart from his chest.</p>
<p>To be honest, I&#8217;m much happier with this as a webseries than a film. Each episode can revealing part of the world through the set/style, and the larger picture of the tournament/war and what it means, with each episode containing a fight.</p>
<p>Plenty of websites and forums have great ideas, those are some of my favorites, with some of my own thrown in! (Of course, not every character would be a martial artist, and each would not play an equal role.  Some just serial killers and crazies to ratchet up the insanity.) Many are cliches, but really, isn&#8217;t Mortal Kombat in itself rife with them, only turned up to 11? That&#8217;s what it did right.</p>
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		<title>TFChess</title>
		<link>http://blog.jeffool.com/2008/10/10/tfchess/</link>
		<comments>http://blog.jeffool.com/2008/10/10/tfchess/#comments</comments>
		<pubDate>Fri, 10 Oct 2008 12:29:35 +0000</pubDate>
		<dc:creator>Jeffool</dc:creator>
				<category><![CDATA[Free]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[Project X]]></category>

		<guid isPermaLink="false">http://blog.jeffool.com/?p=102</guid>
		<description><![CDATA[So, I&#8217;m not good with segues&#8230; Players choose their class and wage war! The VIP (King) starts on each players &#8216;fortress&#8217;, marked here: Each player attempts to capture their opponents Fortress with their VIP. If your VIP takes an enemy&#8217;s Fortress for three turns, you win. If your VIP is checkmated, then he is placed [...]]]></description>
			<content:encoded><![CDATA[<p>So, I&#8217;m not good with segues&#8230;</p>
<p><img src="http://pictures.jeffool.com/chess/Jeffools TFChess Title.png" alt="Jeffool's TF Chess"></p>
<p>Players choose their class and wage war!  The VIP (King) starts on each players &#8216;fortress&#8217;, marked here:<br />
<img src="http://pictures.jeffool.com/chess/TFChess Fortresses.png"><br />
Each player attempts to capture their opponents Fortress with their VIP.  If your VIP takes an enemy&#8217;s Fortress for three turns, you win.</p>
<p>If your VIP is checkmated, then he is placed back on your fortress (or the nearest open square of the taken VIP&#8217;s choice.)</p>
<p>If a VIP is checkmated by a VIP while on his Fortress, he loses.</p>
<p>Choose any of the classes to begin, and set up your side appropriately!<br />
<b>Demoman</b><br />
<img src="http://pictures.jeffool.com/chess/TFChess Demo Array.png"><br />
<b>Engineer</b><br />
<img src="http://pictures.jeffool.com/chess/TFChess Engineer Array.png"><br />
<b>Medic</b><br />
<img src="http://pictures.jeffool.com/chess/TFChess Medic Array.png"><br />
<b>Pyro</b><br />
<img src="http://pictures.jeffool.com/chess/TFChess Pyro Array.png"><br />
<b>Sniper</b><br />
<img src="http://pictures.jeffool.com/chess/TFChess Sniper Array.png"><br />
<b>Soldier</b><br />
<img src="http://pictures.jeffool.com/chess/TFChess Soldier Array.png"><br />
<b>Scout</b><br />
<img src="http://pictures.jeffool.com/chess/TFChess Scout Array.png"><br />
<b>Spy</b><br />
<img src="http://pictures.jeffool.com/chess/TFChess Spy Array.png"></p>
<p>And that&#8217;s not all!  The Scout and Spy have some &#8216;special abilities&#8217;!</p>
<p><b>Scout</b><br />
The Scout can move any two pawns forward one space (or diagonally to attack) in the same turn by audibly shouting &#8220;Bonk!&#8221;  If the players are not playing in real time, Vent, Skype, or some other method of audibly getting the point across is required.  If the opposing player doesn&#8217;t have speakers or headphones, the Scout is screwed.</p>
<p><b>Spy</b><br />
The Spy starts with the exact same setup as the Soldier, but has a very special ability.  At any time the Spy can reveal that any of his pawns is in actuality the &#8216;VIP&#8217;!  If this is done when the VIP is attacked, the attacking piece is killed!  When the VIP is revealed, the VIP and pawn must switch places to reveal their true nature.</p>
<p>More special abilities to come in future expansions!  :D</p>
<p>Hrm.  Wonder if I could find an online chess engine that lets players define rules&#8230;</p>
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		<title>Five Albums You Should Download (Legally)</title>
		<link>http://blog.jeffool.com/2008/07/26/five-albums-you-should-download-legally/</link>
		<comments>http://blog.jeffool.com/2008/07/26/five-albums-you-should-download-legally/#comments</comments>
		<pubDate>Sun, 27 Jul 2008 03:01:26 +0000</pubDate>
		<dc:creator>Jeffool</dc:creator>
				<category><![CDATA[Free]]></category>
		<category><![CDATA[Music]]></category>
		<category><![CDATA[review]]></category>

		<guid isPermaLink="false">http://blog.jeffool.com/?p=95</guid>
		<description><![CDATA[Everything that can be copied freely, will. And for some of the better stuff, it&#8217;s even legal. For instance: Five free albums you should download: -AmpLive&#8216;s album &#8220;Rainydayz&#8221; Freely at: http://www.onesevensevensix.com/amplive/ I apparently missed the fan outcry that surrounded this album (you can read about it on the link,) but whatever process it took to [...]]]></description>
			<content:encoded><![CDATA[<p>Everything that can be copied freely, will.  And for some of the better stuff, it&#8217;s even legal.  For instance: Five free albums you should download:</p>
<p>-<strong>AmpLive</strong>&#8216;s album &#8220;<strong>Rainydayz</strong>&#8221;<br />
Freely at: <a href="http://www.onesevensevensix.com/amplive/">http://www.onesevensevensix.com/amplive/</a><br />
I apparently missed the fan outcry that surrounded this album (you can read about it on the link,) but whatever process it took to get it hosted freely on the net, then I&#8217;m glad it happened.  The remix of Radiohead&#8217;s In Rainbows, with four of the seven songs featuring hip-hop vocals, could have been horrendously bad, but AmpLive never approaches that territory, and instead keeps is surprisingly fresh all throughout.  There are a few effects such as &#8216;stuttering drums&#8217; that you just really don&#8217;t associate with Radiohead, but you can only smirk at them, given how great the album is as a whole.  Normally when a rock album is remixed by a DJ, it becomes &#8220;a rap album with rock samples and the original singer is nowhere to be found.&#8221;  And to that we all typically roll our eyes, right?  Right.  Well, of the seven tracks on the album, four have other artists&#8217; vocals, three don&#8217;t.  Of those seven albums, Thom Yorke is noticeably sampled on six of them.  Of those six, he&#8217;s the sole voice on three, and heavily featured on another.  If rock albums are to ever be remixed with rappers over then, then AmpLive has just written the blueprint on how to do it.  The rappers, singers, and music aren&#8217;t card board cut-outs to be glued where he sees fit, but instruments in themselves to be guided by his turntable, mixing board, and creativity, to create on cohesive song.<br />
Best tracks: 2, 4, 7, 8</p>
<p>-<strong>NIN</strong>&#8216;s album &#8220;<strong>The Slip</strong>&#8221;<br />
Freely here:  <a href="http://theslip.nin.com/">http://theslip.nin.com/</a><br />
The Slip is Trent Reznor&#8217;s first full album since he told his record label &#8216;fuck off&#8217;, and decided he wanted to do things &#8216;his way&#8217;.  As such, he gives the exemplary NIN experience: a story within an album that reeks of personal complication and near-futile struggle, only, this is different.  If The Downward Spiral was the story of a person coming apart and failing, and The Fragile was an attempted rebuilding that ended in failure and realization at the fragility of the attempt, then The Slip is the realization that it&#8217;s not strength and overpowering that gains freedom, but simply agility and speed to keep other&#8217;s hands off of you; slipping away.  And that&#8217;s exactly what Reznor did when he finally got out of his contract, and with that new found freedom, this album slips into a more comfortable pair of shoes as he realizes that the opposite of the pain previously felt isn&#8217;t happiness, but absence of feeling.  And it (seems to) show that he&#8217;s come to realize his role in all of this, ending strongly on Demon Seed.  And it&#8217;s a comfortable one too, as it plays almost like a greatest hits album that you&#8217;ve never heard before.<br />
Best songs: 2 (though the vocal echo is a tad annoying,) 3 (noisecore, but it grew on me,) 5, 7 (Ahhh Clara, forever with us, forever not.)</p>
<p>-<strong>100 dBs</strong>&#8216;s album &#8220;<strong>Aphex Twin Mashups</strong>&#8221;<br />
Freely at: <a href="http://www.100dbs.com/mixes/aphex/">http://www.100dbs.com/mixes/aphex/</a><br />
DJ 100dBs (one hundred decibels,) mixes a work of techno-rap genius.  Discontent that his every-day average hip-hop-head friends can&#8217;t appreciate finer techno works of Aphex Twin, he takes to task of mixing Richard James with lyrics that we all know well (assuming you&#8217;re into hiphop.)  The result isn&#8217;t a molesting of Aphex, as some may imagine, but instead hip-hop that belongs on the soundtrack for The Fifth Element, or an equally hip futuristic film.  Also, he has tons of other mixes for free here: http://www.100dbs.com/mixes/<br />
Best songs: 2, 6, 8, 10</p>
<p>-<strong>Harvey Danger</strong>&#8216;s album <strong>Little by Little&#8230;</strong><br />
Freely at: <a href="http://www.harveydanger.com/downloads/">http://www.harveydanger.com/downloads/</a><br />
Before it was cool to do so, Harvey Danger knew that giving away their album for free would not &#8216;make them worthless,&#8217; but in actually &#8216;get them more fans&#8217;.  Seems kinda obvious now, huh?  But after a few years of hiatus they were back at it in 2005 and in September they gave away Little by Little (even though a physical copy was on the shelf.)  The result?  According to the Wiki: &#8220;Within two months of release, the album had been downloaded 100,000 times, while the first pressing of physical copies (packaged with a disc of bonus material) had nearly sold out.&#8221; </p>
<p>And amazingly, if you&#8217;re the kind of person who actually read blogs, like this, I think you&#8217;ll agree that it&#8217;s really stood the test of time.<br />
Best songs: 1, 2, 3, 4, 5, 6, 7, 8, 9, 10.</p>
<p>-<strong>DJ Z-Trip &#038; Radar</strong>&#8216;s album <strong>Live at the Future Primitive Sound Session Vol. 2</strong><br />
Freely (<strong>DIRECTLY</strong>) at: <a href="http://djztrip.unknownvariable.com/audio/ztrip_fpv2.zip">http://djztrip.unknownvariable.com/audio/ztrip_fpv2.zip</a><br />
From the first time I heard DJ Z-Trip I&#8217;ve been unable to pick my jaw up&#8211; No, wait, that&#8217;s not true.  Not unable.  UNWILLING.  If history says nothing else about Z-Trip, it should be &#8220;He is the man with the golden ear.&#8221;  Given any two sounds, I&#8217;ve no doubt he could figure out the way to optimally fit them together like an audial jigsaw puzzle that when completes shows a sonic picture of pure kickass.  Now, this isn&#8217;t to slight Radar.  DJ Radar is the turntablist who created sheet music for turntables.  Yes, sheet music.  He has since produced &#8220;Concerto for Turntable,&#8221; which he performed (along with an orchestra) at Carnegie Hall.</p>
<p>But this recording was done live, and as the liner notes say (something to the effect of (mine&#8217;s in a closet):) &#8220;Two men, five turn tables, and forty years of music.&#8221;</p>
<p>This is the album you want to own.  Well, this and DJ Z-Trip and DJ P&#8217;s Uneasy Listening, which can also be found on DJ Z-Trip&#8217;s download page here: <a href="http://www.djztrip.com/downloads.html">http://www.djztrip.com/downloads.html</a><br />
Along with a remix of Mamma Said Knock You Out, Prince&#8217;s Kiss (with Murs,) Murs&#8217; Beginning of the End Remix/Sampler, and tons more.  Seriously.  They&#8217;re good.  They&#8217;re god damn good.  They&#8217;re that good, and they&#8217;re free.  And you should download them all.</p>
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