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	<title>Comments on: Fuck Citizen Kane, where&#8217;s the Seinfeld of gaming?</title>
	<atom:link href="http://blog.jeffool.com/2010/02/26/fuck-citizen-kane-wheres-the-seinfeld-of-gaming/feed/" rel="self" type="application/rss+xml" />
	<link>http://blog.jeffool.com/2010/02/26/fuck-citizen-kane-wheres-the-seinfeld-of-gaming/</link>
	<description>Your digital jester, uninformed and uninformative, guaranteed.</description>
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		<title>By: kaellinn18</title>
		<link>http://blog.jeffool.com/2010/02/26/fuck-citizen-kane-wheres-the-seinfeld-of-gaming/comment-page-1/#comment-5494</link>
		<dc:creator>kaellinn18</dc:creator>
		<pubDate>Sat, 27 Feb 2010 18:16:43 +0000</pubDate>
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		<description>I couldn&#039;t agree with you more. The first time I played Oblivion, I ignored the main quest for so long that I couldn&#039;t progress in it. (The enemies leveled up with me, but NPC helper characters did not. I had to restart it to do the main story.) I loved the open-ended freedom of that game, and I would have been happy with hundreds of mini-stories instead of the one big over-arching storyline. I think more games should be like that.</description>
		<content:encoded><![CDATA[<p>I couldn&#8217;t agree with you more. The first time I played Oblivion, I ignored the main quest for so long that I couldn&#8217;t progress in it. (The enemies leveled up with me, but NPC helper characters did not. I had to restart it to do the main story.) I loved the open-ended freedom of that game, and I would have been happy with hundreds of mini-stories instead of the one big over-arching storyline. I think more games should be like that.</p>
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