December 11th, 2008 · 3 Comments
A) Fallout 3 is indeed the shit. If you remotely enjoyed even the ideas of Morrowind or Oblivion, or just like post apocalyptic fiction, you really owe it to yourself to play this game. The writing is so much better here (and more vulgar, admittedly, but it fits the fucked up world it takes place in.)
The Karma system makes the game a tease from hell for players like me. I was absolutely a good guy in Oblivion, but I stole everything that wasn’t nailed down. Everything. I’m not even joking. Every god damn thing. But in this game, you lose karma. Stealing makes me a bad guy, so, I can’t steal! It’s horrible! See, normally I treat Bethesda games like they’re _my_ world. For me, they’re God games, in a sense. I decide what’s right, and what belongs to me (everything,) but when it comes to others livelihood, I do my best to make everything great for all involved. If you could Speechcraft the Dark Brotherhood in Oblivion to being good guys, I might’ve done those quests instead of killing them all. But, in Fallout’s Wasteland, Bethesda reclaimed the role of judge, and I’m in their world, I cannot be the kind and just God I was in Tamriel. Of course, I think the world is worse off, but regardless, I must abide by the rules of man. No theft.
And the action? The FPS can be difficult, but I imagine frantic shooting _would_ be difficult given that a ten foot tall green hulk looking guy is running at you. That’s why God gave you VATS. VATS is far better than bullet-time or any such device. Instead of slowing everyone else down, it completely stops them while you spend ‘action points’ to shoot your weapon at certain limbs, and it gives you a rough estimate of what a successful hit would take off. And if you damage a certain limb enough, the enemy will drop their weapon (if an arm,) start to hobble (if a leg,) or become dazed and confused (if the head.) Of course, continue to damage that limb, and it will gib, and they will die.
Of course, having played it on Xbox 360, I can’t help but think “God I wish I had a PC worth playing PC games on!” The mods for that game will be amazing. Period.
B) Left 4 Dead. I’ve only played it offline, and even then just a few levels, but I was blown away. I’m a hardcore ’slow zombie only’-junkie, but damn does this game deliver. I swear to you, the farmhouse standoff literally had my blood pumping. After a brief juant through a corn field infested with zack (zombies,) you come up to a two-story farmhouse where you have to fend off attacking hordes of zombies while waiting for help in the form of a military transportation vehicle.
After much trying, I finally corralled the three AI bots to where I was hiding out; outside of a second story window on top of the porch ceiling. Sure the zack still come, but there’s far fewer choke points for them to access you, so, it worked. Then an AI partner shouted “There’s the truck! I can see it!” I turned around and saw the headlights cutting through the fog as the truck approached from a side of the building where I couldn’t see it. They grew brighter and brighter until the truck stopped just in view. We seemed to be at a slack point in zack, so we jumped off of the roof and ran for the truck… And then a HUGE zombie ‘tank’ (a Hulk looking zombie,) came out of nowhere and instantly creamed me and one of the teammates. Out of commission, our only hope is to lie there and shoot while we wait for our teammates to come and heal us. There I am, lying on the ground bleeding out, shooting like a madman, hoping my two teammates are able to take the Hulk… And then another horde of zack pour out of nowhere and ravage me and my other downed teammate. We never had a chance.
And then I realized my heart was thumping out of my chest. I need to get the internet again. And I need to get these amazing games. Man, I need a secondary job.
Both of these firmly earn my approval. (I think I’m going to have to create a logo; Jeffool’s Maharoof.)
Game of the year? I honestly don’t care to pick.
Tags: game · review · zombies
October 10th, 2008 · 2 Comments
So, I’m not good with segues…

Players choose their class and wage war! The VIP (King) starts on each players ‘fortress’, marked here:

Each player attempts to capture their opponents Fortress with their VIP. If your VIP takes an enemy’s Fortress for three turns, you win.
If your VIP is checkmated, then he is placed back on your fortress (or the nearest open square of the taken VIP’s choice.)
If a VIP is checkmated by a VIP while on his Fortress, he loses.
Choose any of the classes to begin, and set up your side appropriately!
Demoman

Engineer

Medic

Pyro

Sniper

Soldier

Scout

Spy

And that’s not all! The Scout and Spy have some ’special abilities’!
Scout
The Scout can move any two pawns forward one space (or diagonally to attack) in the same turn by audibly shouting “Bonk!” If the players are not playing in real time, Vent, Skype, or some other method of audibly getting the point across is required. If the opposing player doesn’t have speakers or headphones, the Scout is screwed.
Spy
The Spy starts with the exact same setup as the Soldier, but has a very special ability. At any time the Spy can reveal that any of his pawns is in actuality the ‘VIP’! If this is done when the VIP is attacked, the attacking piece is killed! When the VIP is revealed, the VIP and pawn must switch places to reveal their true nature.
More special abilities to come in future expansions! :D
Hrm. Wonder if I could find an online chess engine that lets players define rules…
Tags: Free · Project X · game
October 5th, 2008 · 1 Comment
I’ve been on vacation this passed week; away from the internet too. I checked in the other day to find out that Jeff Freeman was dead. He committed suicide, actually, back on September twenty-fourth. And I’ve no doubt that everyone who reads this knows (or doesn’t care,) but I just wanted to write some stuff out. Jeff Freeman was a game designer “who some of you may remember as the lead designer behind the hugely unpopular changes in the Star Wars MMO,” as the news stories go, but why stop there? Refering to him as that seems odd to me. I didn’t know the man. To avoid confusion let me repeat: I did not know him. At least not in the sense that you ‘know’ anyone you consider yourself ‘knowing’. I read his blog. He (apparently) read mine (he commented on separate occasions,) and we exchanged emails a few times over the years.
(It’s important to note that his brother posted this on the net, and said that his suicide had nothing to do with his work, and was apparently in relation to personal problems.)
Working in journalism, I understand the need to frame information in a way that allows people to understand why they should care, but I much rather would’ve had news stories refer to him in ways that people didn’t know as well. Take the moment to read his blog a bit and realize that he had a great sense of humor. Mention that he was a parent who lampooned irresponsible parents (here, “I can’t stop my little children from playing 37 hours a week of Baby-Killer 3, because I don’t understand this little letter on the box it came in!”) or even an Army Reservist.
Of course, his blog immediately got comments with people saying they hoped he burned in hell, largely because of the Star Wars thing. Thus goes gamerdom… A bunch of assholes. The additional shame there is that it’s not like he ever got to make the game he wanted to make. He was just a guy with a job.
Of course the irony is painful; he really came across as the kinda guy most gamers would have absolutely loved. Just read this, written by a guy who actually DID know him. Chances are you’ll say “Damn, I wish I had a chance to know that guy.” That’s what I’m saying right now. If he’s going to be remembered as something to do with games, then why can’t he be “the guy who solved server over-population problems with a simple blog post:” http://web.archive.org/web/20050323233508/http://mythical.blogspot.com/ (You’ll have to highlight that first post. For some reason the Internet Archive fucked up the color.) Or the guy who said (something to the effect of) “To have a good MMO, you have to start with a world that would be interesting even without players.” Why can’t he be a guy who knew that better things were possible and fought that on the front lines?
Man, gamers are assholes.
Bah. Well, here’s his blog: http://mythicalblog.com/. I’m going to see if I can find some nuggets of wisdom left behind. Y’know, I recall him saying something along the lines of “you guys are tired of me talking about my game ideas all the time” once, but I can’t find it. I completely disagreed with that statement.
Some highlights from the past few weeks of Jeff Freeman’s blog:
Freeman Fights Torture
Freeman on (the lack of) Storytelling and Story Arcs in MMOs when compared to serial TV
Freeman on ‘banning’ players.
On Journalism, Entertainment Journalism, and Game Journalism
Heh, looking at it, he was quite the aggregator of quality media, too. Man, I’m going to regret not buying that buy a beer.
Tags: Uncategorized